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How to Sweeten the Sound: Audio Auditing Skills - Mr ...

    https://mistervideo.net/how-to-sweeten-the-sound-audio-auditing-skills/
    The audio files are first synched in Premiere Pro and or Plural Eyes. They are then opened as a multi-track project in Audition that resembles like any non linear editing screens without the video tracks. The clean up and sweetening process is done at the required sections by switching between the tracks.

Mixing Audio in Final Cut Pro X - Archaius Creative

    https://archaiuscreative.com/2019-7-1-mixing-audio-in-final-cut-pro-x/
    Mixing Audio in Final Cut Pro X. This is the complementary article to our “Audio Mixing in Premiere Pro.”. The principles of audio mixing will transfer across platforms, but the tools are different. Once you’ve completed your edit, you’re ready for the “finishing” steps of color grading and audio mixing.

Finishing a Final Cut Pro X 360° project with spatial audio.

    https://www.360filmmaking.com/test-blog-1/2018/2/15/possibly-the-first-ever-fcpx-360-project-with-spatial-audio
    Finishing a Final Cut Pro X 360° project with spatial audio. I finally managed to figure out the workflow for adding 360 spatial audio (b-channel, 1st order ambisonics) to my FCPX projects, which is a bit of a miracle considering that FCPX 10.4 (which has excellent support for 360 video) has absolutely zero support for 360 audio.

Learn Final Cut Pro X — Caleb Wojcik Films

    https://www.calebwojcikfilms.com/fcpx
    This is everything I wish I knew when I started using Final Cut Pro X. Through 36 video lessons I share every step of my process for editing a video in FCPX. This course covers importing, organizing, editing, color correction, audio sweetening, and exporting a video.

Audio effects requiring an analysis period create problems ...

    https://fcp.co/forum/4-final-cut-pro-x-fcpx/35970-audio-effects-requiring-an-analysis-period-create-problems-at-cuts-solution
    Although I do wish FCP had much better audio sweetening workflow and tools. I'm not seeing how that would solve the problem. So we're talking about the same thing, let's say the effect in question is FCPX's built-in noise reduction. When you first start playing a clip that has noise reduction applied, the noise is still present.

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