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iPhone SDK - HTML Live Streaming for audio - Stack …

    https://stackoverflow.com/questions/5262063/iphone-sdk-html-live-streaming-for-audio
    I've been developing an iPhone application that streams audio using Matt Gallagher's audio streamer found here: GitHud: AudioStreamer. However, I'm having some problems when the iPhone loses internet connection because the stream cuts out and doesn't reconnect until the user actually presses the play button again.

What's the recommended way to programmatically play …

    https://stackoverflow.com/questions/4474728/whats-the-recommended-way-to-programmatically-play-an-audio-stream-using-iphone
    Want to play it as a stream, using my own UI,and my own ViewController. How would you recommend doing that? iphone-sdk-3.0 audio avaudioplayer Share asked Dec 17 '10 at 21:01 jkally 788 2 8 32 Add a comment 1 Answer Active Oldest Votes 0 I used the code from this page to make a streamer, and it worked well, and was easy to implement.

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Navigate to the AudioToolbox.framework folder. Click Add. If you can’t immediately find this file, try this location: /Developer/Platforms/AspenSimulator.platform/Developer/SDKs/AspenSimulator1.2.sdk/System/Library/Frameworks Click Add again. Your project should now build without any errors. Of course you need an audio …

Streaming Audio with iPhone SDK | MacRumors Forums

    https://forums.macrumors.com/threads/streaming-audio-with-iphone-sdk.503194/
    Apple's iPhone OS Programming Guide has a broken link to an "AudioFileStream" sample project. Does anybody know where I can get that sample code? I don't see it listed in the projects on Apple's sample code page. Or does anybody have pointers to other good sample code for playing streamed audio content using the iPhone SDK? The dead link is:

Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.

Stormy Productions Blog: Supporting AAC+ via the iPhone SDK

    http://blog.stormyprods.com/2009/10/supporting-aac-via-iphone-sdk.html
    This is not meant to be a full tutorial of using the iPhone SDK audio streams and queues. I am assuming you can already play standard audio streams in your app. When you receive the audiostreamproperty notification for an AAC+ stream, initially the …

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