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AudioDataStream Class | Microsoft Docs

    https://docs.microsoft.com/en-us/java/api/com.microsoft.cognitiveservices.speech.audiodatastream
    If there is no data immediately available, read() blocks until the next data becomes available. saveToWavFile(String fileName) Save the audio data to a file, synchronously. saveToWavFileAsync(String fileName) Save the audio data to a file, asynchronously. setPosition(long pos) Set current position of the audio data stream.

Data Usage for Video & Audio Streaming Apps Compared …

    https://www.muvi.com/blogs/comparison-data-consumption-favorite-audio-video-streaming-apps.html
    none

AudioDataStream.ReadData Method (Microsoft ...

    https://docs.microsoft.com/en-us/dotnet/api/microsoft.cognitiveservices.speech.audiodatastream.readdata
    ReadData (UInt32, Byte []) Reads audio data from a specified position in the audio data stream. Waits if no data is available. C#. public uint ReadData (uint pos, byte[] buffer); member this.ReadData : uint32 * byte [] -> uint32. Public Function ReadData (pos As UInteger, buffer As Byte ()) As UInteger.

What is Audio Streaming? How Does it Work?

    https://ezinearticles.com/?What-is-Audio-Streaming?-How-Does-it-Work?&id=4710407
    Audio streaming is a technology that allows audio files, such as music or voice-overs for websites, to begin playing on one or more devices while the data is still being transmitted from another device. Streaming can be seen in a handful of applications, but online radio and websites tend to be the dominant uses for the technology.

GitHub - audiojs/web-audio-stream: Stream data to web …

    https://github.com/audiojs/web-audio-stream
    const context = require ('audio-context') const Generator = require ('audio-generator') const {Readable, Writable} = require ('web-audio-stream/stream') let oscillator = context. createOscillator oscillator. type = 'sawtooth' oscillator. frequency. value = 440 oscillator. start //pipe oscillator audio data to stream Readable (oscillator). on ('data', (audioBuffer) => …

PCM Stream Data Range - Windows drivers | Microsoft …

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/pcm-stream-data-range
    This example uses a KSDATARANGE_AUDIO structure to describe the data range for a PCM stream. DataRange.FormatSize = sizeof(KSDATARANGE_AUDIO); DataRange.Flags …

AudioInputStream (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioInputStream.html
    An audio input stream is an input stream with a specified audio format and length. The length is expressed in sample frames, not bytes. Several methods are provided for reading a certain number of bytes from the stream, or an unspecified number of bytes. The audio input stream keeps track of the last byte that was read.

iphone - Playing audio from a continuous stream of data ...

    https://stackoverflow.com/questions/6611151/playing-audio-from-a-continuous-stream-of-data-ios
    Depending on format, this could be more or less tricky, but in general you should use Audio Converter Services for this step. You should use -(void)connection:(NSURLConnection )connection didReceiveData:(NSData)data only to fill a buffer with the data that comes from the server, playing it should not have anything to do with this method.

Real-time audio streaming using HTTP - choosing the ...

    https://stackoverflow.com/questions/31476798/real-time-audio-streaming-using-http-choosing-the-protocol-and-java-implementa
    To get things started, send 8192 bytes (8KB) of audio stream data to the client. Now it's time for a metadata block. Start with a string, like this: StreamTitle='This is my stream title';StreamUrl=''; You can pass in StreamUrl or even other fields, but only StreamTitle is really used by clients these days.

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