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AudioSource VS 3.1 Floorstanding Speakers user reviews : 4 ...

    http://www.audioreview.com/product/speakers/floorstanding-speakers/audiosource/vs-3-1.html
    The AudioSource VS 3.1 is a home theatre system consisting of one center channel speaker and two rear channel surround speakers. The surround speakers list a frequency response of 80 Hz-20 k., through an 8 ohm 4" driver. The center channel speaker lists a f.r. of 60 Hz-20 k., through two four inch woofers and one 5/8" polycarbonate tweeter.

Home - Audiosource.net

    https://audiosource.net/
    Whether you are adding one pair or 10 pairs of speakers AudioSource amplifiers can provide a solution. DIGITAL AMPLIFIERS. All Extreme Power (D) 2 Power (D) 1 Versatility (D) 2. Digital Amplifiers Power (D) AD1002. Stereo Power Amplifier. 2 channels rated at 50 watts into 8 ohms. 75 watts per channel into 4 ohms.

AMP100VS - Audiosource.net

    https://audiosource.net/shop/amp100vs/
    Specifications. Input Sensitivity: Variable, .7 Vrms for rated power at 8 ohms. Frequence response: 10Hz to 30kHz. Channel Crosstalk: 70 dB. Less than 0.2% THD into 8 ohms at rated power. S/N Ratio: 100 dB A-weighted. Only logged in customers who have purchased this product may leave a …

AudioSource VS ONE Speaker for sale online | eBay

    https://www.ebay.com/p/69609199
    item 2 AUDIO SOURCE VS-ONE CENTER CHANNEL SPEAKER 2 - AUDIO SOURCE VS-ONE CENTER CHANNEL SPEAKER. $39.99. Free shipping. item 3 AudioSource VS ONE Center Channel Speaker w/Manual Tested Free Shipping 3 - AudioSource VS ONE Center Channel Speaker w/Manual Tested Free Shipping. $49.99.

unity3d - Unity: Difference between Audio Source, Audio ...

    https://stackoverflow.com/questions/53197379/unity-difference-between-audio-source-audio-listener-and-audio-clip
    An AudioSource is a component that allows for sound to be played in your scene. It also holds the control options for the audio like Play Pause volume loop and all other properties and methods you need to control how the playback of your sounds work. This component also supports 3D audio, meaning the sound will come form the location of the GameObject it is on, …

Rotel vs AudioSource?? - Audio & Video Forums

    http://forums.audioreview.com/amps-preamps/rotel-vs-audiosource-10275.html
    I'd say as far as the reviews go, the reviewers of the Audio Source amps are probably a little less experienced on average and a little less picky. I think Rotel amps sound great. Only downside is that they don't seem to drive difficult speakers as well as some other amps. Seldom an issue though. 03-06-2005, 12:16 AM #8.

AudioSource AMP 100 Review - Ken Rockwell

    https://www.kenrockwell.com/audio/audiosource/amp-100.htm
    Power stays on for 10 minutes after the audio input turns off. Audio Inputs. The back panel is mislabeled. Use INPUT 2 as the main input from your remote audio system. Use INPUT 1 as the secondary input from a local audio source. The AMP 100 switches to play from whichever input is active. If they are both active, INPUT 1 has priority.

Audio - How does audiosource.PlayOneShot works? - …

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/
    A voice is a playing audio clip and there's a default limit of 32 at once. A single audio source can play multiple clips (i.e. multiple voices). For example an Audio Source playing 10 clips all at once would mean 10 voices playing. 10 Audio Sources playing one audio clip each, would still be 10 voices.

What do the sink and source keywords mean in pulseaudio ...

    https://unix.stackexchange.com/questions/260981/what-do-the-sink-and-source-keywords-mean-in-pulseaudio
    I'm recording my mic and desktop audio, they appearead as source-outputs, the audio captured is the output from some source hence source-output. Share. Improve this answer. Follow edited Nov 30 '21 at 12:10. AdminBee. 18k 16 16 gold badges 41 41 silver badges 62 62 bronze badges.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …

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