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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Unity - Manual: Audio Source

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Emptyfrom the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clipproperty of the Audio Source Component in the Inspector.

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

(Unity) Play Background Music and SE - Using AudioSource

    https://gamedev.soarhap.com/unity-audio/
    Add an AudioSource component to any game object. Add background music to AudioClip. Activate the Loop checkbox to make the background music loop. Play an SE when a button is clicked Finally, we will play a sound effect when the button is clicked. First, let's create the following C Sharp script. AudioButton.cs

Home - Audiosource.net

    https://audiosource.net/
    Whether you are adding one pair or 10 pairs of speakers AudioSource amplifiers can provide a solution. DIGITAL AMPLIFIERS. All Extreme Power (D) 2 Power (D) 1 Versatility (D) 2. Digital Amplifiers Power (D) AD1002. Stereo Power Amplifier. 2 channels rated at 50 watts into 8 ohms. 75 watts per channel into 4 ohms.

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