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‎Entune Audio Simulator on the App Store

    https://apps.apple.com/us/app/entune-audio-simulator/id723302838
    iPhone. Description. The next generation of Entune offers great features and enhancements like a Streamlined User Interface, Enhanced Voice Recognition and an available Entune App Suite on select 2014 Toyota vehicles. Toyota’s Entune Simulator App is a great introduction to understanding how to enjoy the next generation of Entune Audio.

iphone - iOS Simulator Sound - Stack Overflow

    https://stackoverflow.com/questions/4772112/ios-simulator-sound
    Open iOS Simulator, under Hardware toolbar you can control Audio Input, Audio Output, and volume as well! I think it was added at Xcode 9.2, and that it's available only when running simulator with iOS 11 and above

Entune Audio Simulator - Free download and software ...

    https://download.cnet.com/Entune-Audio-Simulator/3000-31713_4-76871660.html
    Entune Audio Simulator Entune Audio Simulator for iOS By Toyota Free Developer's Description By Toyota The next generation of Entune offers great features and enhancements like a Streamlined User...

Remoted iOS Simulator for Windows - Xamarin | …

    https://docs.microsoft.com/en-us/xamarin/tools/ios-simulator/
    Sounds played by the simulator will come from the host Mac's speakers. iOS sounds are not heard on the Windows computer. Disabling the Remoted iOS Simulator for Windows To disable the Remoted iOS Simulator for Windows, navigate to Tools > Options > Xamarin > iOS Settings and uncheck Remote Simulator to Windows.

iOS : AVCaptureSession for audio in simulator - YouTube

    https://www.youtube.com/watch?v=JJOXZagA5sk
    iOS : AVCaptureSession for audio in simulator [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : AVCaptureSession for audio in simu...

swift - Why doesn't ios system sound play in simulator ...

    https://stackoverflow.com/questions/24962822/why-doesnt-ios-system-sound-play-in-simulator
    The simulator plays sound from the Safari app ok, so I assume that shows it is capable of playing sound from my app. Note that I also have other code for playing sound in two other ways that also work on devices but not simulator. I chose this example for simplicity. Edit - changed file to resource bundle to avoid confusion

Xcode 12.1 problem with audio using Simulator with and …

    https://www.reddit.com/r/iOSProgramming/comments/jff05e/xcode_121_problem_with_audio_using_simulator_with/
    I’ve updated some apps to work with the new iPhone 12 models and iOS 14. In testing, however, it appears that any iOS prior to 14 using the Simulator results in a long delay in playing audio, diagnostic messages being sent to console, and sound not being played. This is on a MacPro using builtin audio or Universal Interface with Big Sur.

iOS Emulators / Simulators vs Real iOS Devices - …

    https://www.browserstack.com/test-on-ios-simulator
    The Apple iOS Simulator, which ships as part of Xcode, is a tool for developing and prototyping your mobile app. While the iOS Simulator can be used to test your app’s basic behaviour, it is severely limited as a testing platform. In order to effectively test your app across real world scenarios, it is essential to use real mobile devices.

Top 5 Gaming Emulators for iOS in 2022

    https://www.imyfone.com/mirror-tips/emulator-for-ios/
    The process for installing this emulator on your iOS device is the following: Before you download the app, you need to change some of your device's settings. First of all, head over to Settings > General > Background App Refresh. From them, make sure that the "Background App Refresh" is turned on to W-Fi and Cellular Data.

ios - AVAudioEngine in Xcode simulator shows no microphone ...

    https://stackoverflow.com/questions/49371644/avaudioengine-in-xcode-simulator-shows-no-microphone-input
    Unfortunately, it only outputs 0.0 samples when using the app in the simulator. The microphone works generally (tested Siri in the simulator), but in my app does not get the samples correctly. Is it somehow possible to read samples from the microphone in the simulator at a desired sample rate?

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