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SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio
    Open a specific audio device. SDL_OpenAudio ( ), unlike this function, always acts on device ID 1. As such, this function will never return a 1 so as not to conflict with the legacy function. Please note that SDL 2.0 before 2.0.5 did not support recording; as such, this function would fail if `iscapture` was not zero.

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

sdl2::audio - Rust

    https://docs.rs/sdl2/0.32.1/sdl2/audio/index.html
    Wraps SDL_AudioDeviceID and owns the callback data used by the audio device. AudioDeviceLockGuard: Similar to std::sync::MutexGuard, but for use with AudioDevice::lock(). AudioQueue: Wraps SDL_AudioDeviceID and owns the callback data used by the audio device. AudioSpec: AudioSpecDesired: AudioSpecWAV: DriverIterator

GitHub - jakebesworth/Simple-SDL2-Audio: A simple …

    https://github.com/jakebesworth/Simple-SDL2-Audio
    Simple SDL2 Audio About. A simple native SDL2 Audio library that has 2 files, and an easy to use interface. This library works without SDL2 Mixer, and plays a single music file at a time, and unlimited sounds (Mixes audio natively without Mixer)

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    SDL_QueueAudio is a handy function available since SDL 2.0.4 (at the time of writing this article, the current stable version is 2.0.5) that lets you send WAV (audio) data to the audio device without having to register callback functions (which is …

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Programming. ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples. It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …

SDL_AudioSpec - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioSpec
    See SDL_AudioFormat for more info.. channels specifies the number of output channels. As of SDL 2.0, supported values are 1 (mono), 2 (stereo), 4 (quad), and 6 (5.1). samples specifies a unit of audio data. When used with SDL_OpenAudioDevice() this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format …

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    In my ongoing adventure to get up to speed on C++, I succeeded in getting a tutorial to work and play audio on my machine using only code (via SDL).. Unfortunately the tutorial kind of sucks at explaining the process of actually getting up and running. If …

SDL_AudioFormat - SDL Wiki

    https://wiki.libsdl.org/SDL_AudioFormat
    The Simple Directmedia Layer Wiki. SDL_AudioFormat. An enumeration of audio formats. Values Bit Meanings. These are what the 16 bits in SDL_AudioFormat currently mean: +---- …

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