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SDL_AudioSpec - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_AudioSpec
    When used with SDL_OpenAudioDevice () this refers to the size of the audio buffer in sample frames. A sample frame is a chunk of audio data of the size specified in format multiplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV () samples is set to 4096. This field's value must be a power of two.

SDL2::audio - SDL Audio Functions - metacpan.org

    https://metacpan.org/pod/SDL2::audio
    SDL offers two ways to retrieve audio from a capture device: you can either supply a callback that SDL triggers with some frequency as the device records more audio data, (push method), or you can supply no callback, and then SDL will expect you to retrieve data at regular intervals (pull method) with this function.

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted ...

SDL_MixAudio - SDL Wiki - Simple DirectMedia Layer

    https://wiki.libsdl.org/SDL_MixAudio
    This function is equivalent to calling... SDL_MixAudioFormat (dst, src, format, len, volume); ...where format is the obtained format of the audio device from the legacy SDL_OpenAudio () function. Version This function is available since SDL 2.0.0. Code Examples

SDL streaming audio C++ - Stack Overflow

    https://stackoverflow.com/questions/71013321/sdl-streaming-audio-c
    So I'm very new to C++, and recently I learn how to use libraries, I have a project in python that uses PyAudio for streaming audio and getting from that audio a 1D array. I'm trying to do that same project but on C++, the problem is that the C++ documentation are very confusing to me, for example, I'm using SDL_audio library for Audio ...

Playing sound with SDL/C++ – adamtcroft.com

    https://adamtcroft.com/playing-sound-with-sdl-c/
    In my ongoing adventure to get up to speed on C++, I succeeded in getting a tutorial to work and play audio on my machine using only code (via SDL).. Unfortunately the tutorial kind of sucks at explaining the process of actually getting up and running. If …

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    #include < SDL2/SDL.h > # define MUS_PATH " Roland-GR-1-Trumpet-C5.wav " // prototype for our audio callback // see the implementation for more information void my_audio_callback (void *userdata, Uint8 *stream, int len); // variable declarations static Uint8 *audio_pos; // global pointer to the audio buffer to be played: static Uint32 audio_len; // remaining length of the sample we …

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