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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

Unity - Scripting API: Component.audio

    https://docs.unity3d.com/ScriptReference/Component-audio.html
    And thank you for taking the time to help us improve the quality of Unity Documentation. Obsolete Property audio has been deprecated. Use GetComponent<AudioSource> () instead. (UnityUpgradable). public Component audio ;

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings.

Unity - Scripting API: AudioImporter

    https://docs.unity3d.com/ScriptReference/AudioImporter.html
    Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. Gets a copy of the external object map used by the AssetImporter. Removes an item from the map of external objects. Save asset importer settings if asset importer is dirty. Set the AssetBundle name and variant.

Sound Effects & Scripting - Unity Learn

    https://learn.unity.com/tutorial/sound-effects-scripting
    In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips.

Scripting in Unity3D (vers. 4.2) - Purdue University

    https://cla.purdue.edu/academic/rueffschool/ad/etb/resources/AD41700_Unity3D_workshop02_F13.pdf
    Winkler, Scripting in Unity3D workshop, p. 8 ! We change the triggerScript script to include a new audio variable and a line that will play back the sound: We now have to assign the “Beep” sound file to the mySound variable in the Inspector window. First select the monolith in the Hierarchy window and then go to the Inspector.

Audio Trigger Script - Unity Forum

    https://forum.unity.com/threads/audio-trigger-script.271482/
    So the first thing is the audio clips. With this script, once saved (and no errors have occured) you'll find audioEnter and audioExit in the inspector panel on whatever object you have this script assigned to. From there, you just drag and …

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