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An Introduction to Game Audio Scripting in Unity (Part 1) | A Soun…

    https://www.asoundeffect.com/game-audio-scripting/#:~:text=To%20get%20audio%20playing%20in%20Unity%20we%20first,script%20called%20%E2%80%9CAudioSourceController%E2%80%9D%20in%20the%20Assets%2FScripts%2FAudio%20folder.%20
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Sound Effects & Scripting - Unity Learn

    https://learn.unity.com/tutorial/sound-effects-scripting
    Unity Technologies Overview Live Groups Summary In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips. Select your Unity version

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html

    Unity - Scripting API: AudioClip

      https://docs.unity3d.com/ScriptReference/AudioClip.html
      Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

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