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An Introduction to Game Audio Scripting in Unity (Part 2 ...

    https://www.asoundeffect.com/game-audio-scripting-part-2/
    An Introduction to Game Audio Scripting; Behind Titanfall 2’s Terrific Sci-Fi Sound; Why Procedural Game Sound Design is so useful – demonstrated in the Unreal Engine; Creating the Sound for the Grand, Wild World of ‘The Witcher 3’ Game Audio Guide: How to write a (game-changing) audio design document today

Audio - Scripting Blog

    https://devblogs.microsoft.com/scripting/tag/audio/
    Audio - Scripting Blog. Weekend Scripter: Cheesy Script to Set Speaker Volume. Doctor Scripto ... .csv.NET.NET Core.NET Framework 2009 Summer Scripting Games 2010 Scripting Games 2011 Scripting Games 2012 Scripting Games 2013 Scripting Games 2014 Scripting Games 2014 Winter Scripting Games 2015 Holiday Series 4.0 70-410 Aaron Nelson …

MWR Audio Scripting - Lincoln Li - Game Designer

    https://www.lincolnli.com/mwr-audio-scripting.html
    Overview: Provided scripting and code support for Audio team, specifically implementation of SFX content into game. Stand-alone initiative in addition to Level Design Scripting responsibilities, with goal to provide further scripting assistance to our co …

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …

Sound Effects & Scripting - Unity Learn

    https://learn.unity.com/tutorial/sound-effects-scripting
    In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips.

Audio script interface - Construct 3 Documentation

    https://www.construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/audio
    The script interface essentially just provides access to the underlying AudioContext (part of the Web Audio API) that the Audio plugin uses internally for audio playback. However this is sufficient to provide complete control over audio playback, including setting up complex graphs of audio processing nodes.

PowerShell Spotlight: Yeah! It’s the Scripting Games ...

    https://devblogs.microsoft.com/scripting/powershell-spotlight-yeah-its-the-scripting-games/
    Summary: Teresa Wilson, Microsoft PowerShell MVP, introduces the new Scripting Games for 2015. Hello everyone. Teresa Wilson (aka The Scripting Wife) here with this month’s PowerShell Spotlight. I am going to spill the beans about the Scripting Games with a little help from Don Jones, Windows PowerShell MVP and president of PowerShell.org.

Audio Scripting 101 - Unity Forum

    https://forum.unity.com/threads/audio-scripting-101.91692/
    You can drag Audio Clips from the Project folder panel right into the Hierarchy panel, to make Game Objects with Audio Sources attached, using those clips. The easiest, I think, to get started, would be to have one script attached to another Game Object, which references those Audio Sources, and changes their volumes.

Audio - YoYo Games

    https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
    Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio ...

How to write a script for games

    https://www.susanoconnorwriter.com/blog/script-writing-for-games
    How to write a script for games. When I started teaching my game-writing class at UT, the same question came up, over and over again. “What does a game script look like?”. My usual answer was “Well, it’s hard to explain.”. But what I REALLY felt like saying was something like: “It looks like the multiverse, kid,” or. “Spaghetti.

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