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Unreal Engine’s Audio Rendering: Retrospectives and …

    https://www.youtube.com/watch?v=QwMAKXBTAC8
    During GDC 2019, Epic’s Aaron McLeran walks through the Unreal Engine team’s development process for the new audio renderer, which includes balancing live Fo...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioengine
    By default, Audio Engine renders to a connected audio device in real time. You can configure the engine to operate in manual rendering mode when you need to render at, or faster than, real time. In that mode, the engine disconnects from audio devices and your app drives the rendering. Create an Engine for Audio File Playback

Custom Audio Capture and Rendering - Windows Video Chat ...

    https://docs.zegocloud.com/en/6728.html
    3.4 Collect Audio Data. Pass the collected audio data to the engine through sendCustomAudioCaptureAACData or sendCustomAudioCapturePCMData. 3.5 Render Audio Data. Use fetchCustomAudioRenderPCMData to get the data to be rendered from the engine, and then use the rendering device to play the audio data. 4 API Reference

How to Fix YouTube "Audio renderer error" on Windows ...

    https://appuals.com/fix-audio-renderer-error-please-restart-your-computer/
    none

About the Render Engines - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/about-the-render-engines
    The smart render engine uses smart recompression to improve performance. With smart recompression, source files are recompressed only when the original file format differs from the final output format. If the formats match, the source is never decompressed. Smart recompression is supported only for video compression, not for audio compression.

Apple patent involves 3D audio rendering using ‘volumetric ...

    https://www.appleworld.today/2021/10/18/apple-patent-involves-3d-audio-rendering-using-volumetric-audio-rendering/
    Summary of the patent Here’s Apple’s abstract of the patent: “An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders.

How to Fix an Audio Renderer Error in Windows 10

    https://helpdeskgeek.com/windows-10/how-to-fix-an-audio-renderer-error-in-windows-10/
    Disabling and enabling the default audio playback device on your computer is another potent fix that can resolve the audio renderer error in Windows 10. 1. Right-click the Start button and select Device Manager. 2. Expand Audio inputs and outputs. 3. Right-click your default audio device and choose Disable device.

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_coreaudio/
    Sets an audio amplitude multiplier that will be applied to the audio data provided by the ISpatialAudioObject before it is submitted to the audio rendering engine. Start Starts the spatial audio stream. Start The Start method starts the audio stream. Stop Stops a running audio stream. Stop The Stop method stops the audio stream.

GitHub - fuzzblob/YoAudio: A C++ audio engine using SDL …

    https://github.com/fuzzblob/YoAudio
    If your application goes out of context and you wish to pause audio rendering use YOA_Pause () & YOA_Resume (). Once you wish to shut down the audio engine simply call YOA_Quit (quitSDL) passing a bool to signal if YoAudio, or your application will hande the Quitting of the SDL library. Supported playback formats

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