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Recording With Audio Queues. [macOS] — Using …

    https://medium.com/programming-for-music/recording-with-audio-queues-cf41d274c9ea
    [macOS] — Using Objective-C and the Apple Audio APIs. Picture by Pexels from Pixabay. ... Note again, that audio recording process takes audio from the audio input default device, e.g. the mic ...

objective c - Cocoa: Simple audio recording - Stack Overflow

    https://stackoverflow.com/questions/21415193/cocoa-simple-audio-recording
    I'm trying to implement some simple audio recording functionality in my application and I can't quite figure out to do it. I've been pointed to this example, but I can't get it to run in XCode, and...

Record and play audio in iOS 9 | XCode 7 | Objective-C ...

    https://www.youtube.com/watch?v=Ams6IGyenfk
    This tutorial is for how to record an audio in iOS 9 using xcode 7 and play that recorded audio. I hope you will get an idea that how to code this particular...

Learn how to play and record audio on iOS AVFoundation ...

    https://blog.devgenius.io/ios-avfoundation-series-part-1-4eebaa837d9c
    Photo by Markus Spiske on Unsplash. AVFoundation is a multimedia framework with APIs in Objective-C and Swift which provides high-level services for working with time-based audiovisual media and combines six major technology areas which will go through each one in more details up and running, so let’s start with the first area in this article:. Audio Playback, …

performance - Recording audio in C - Code Review Stack ...

    https://codereview.stackexchange.com/questions/39521/recording-audio-in-c
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

How to record audio from the microphone in iOS | iOS Dev Diary

    https://pinkstone.co.uk/how-to-record-audio-from-the-microphone-in-ios/
    We can also implement an optional delegate method to check if and when recording has finished or if things went wrong: Objective-C - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag { // we're done recording } - (void)audioRecorderEncodeErrorDidOccur:(AVAudioRecorder *)recorder error:(NSError *)error …

GitHub - gingofthesouth/Audio-Recording-Playback-and ...

    https://github.com/gingofthesouth/Audio-Recording-Playback-and-Upload
    Edit the $file = 'uploads/recording.m4a'; line in the PHP to the file path you want to save the recording. Compile the iOS application. Press the record button. Choose allow if prompted for access to the microphone. When you have finished recording the audio, pless the stop button. You can then press play to hear the recording.

Creating a Sound Recorder in C and C# - CodeProject

    https://www.codeproject.com/articles/67568/creating-a-sound-recorder-in-c-and-c
    This writing will focus on how you can record sound from an input device and how you can play sound files using MCI (Media Control Interface) in C and C#. This writing does not involve a discussion or even an introduction to MCI. Instead, it provides technical discussion of what we will need to use to record and to play sound files.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiorecorder
    Overview. Use an audio recorder to: Record audio from the system’s active input device. Record for a specified duration or until the user stops recording. Pause and resume a recording. Access recording-level metering data. To record audio in iOS or tvOS, configure your audio session to use the record or playAndRecord category.

Learning How to Capture and Record Audio in HTML5 ...

    https://www.dynamsoft.com/codepool/capture-record-audio-html5.html
    It is known that getUserMedia, the API defined by WebRTC, is the main method for accessing media capture devices such as webcam and microphone in web pages.The compatible desktop web browsers include Chrome, Firefox, Opera, and Edge. This article will share the resources for learning how to capture and record audio in HTML5.

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