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ios - Precise time of audio queue playback finish - Stack ...

    https://stackoverflow.com/questions/30377711/precise-time-of-audio-queue-playback-finish#:~:text=AudioTimeStamp%20timestamp%3B%20AudioQueueGetCurrentTime%20%28queue%2C%20self-%3EtimeLine%2C%20%26timestamp%2C%20NULL%29%3B%20The,future%20when%20our%20last%20sample%20will%20be%20played.
    none

AudioQueueProcessingTap.GetQueueTime(Double, …

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audioqueueprocessingtap.getqueuetime
    Get the current Queue Time. C# public AudioToolbox.AudioQueueStatus GetQueueTime (out double sampleTime, out uint frameCount); Parameters sampleTime Double Returns the sample time for the output queue. frameCount UInt32 Frame count for the audio being processed by the tap.. Returns AudioQueueStatus Remarks

AudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioQueue
    Adds a buffer to the buffer queue of a playback audio queue, specifying start time and parameters. FillAudioData(IntPtr, Int32, IntPtr, Int32, nint) Copies raw audio data contained at the location pointed to by source+sourceOffset at the specified offset into the AudioQueueBuffer.

ios - Precise time of audio queue playback finish - Stack ...

    https://stackoverflow.com/questions/30377711/precise-time-of-audio-queue-playback-finish
    You can get fairly low response time from an AudioQueueProcessingTap. First you make your callback that will essentially put itself in-between the audio stream. The MyObject type is just whatever self is in your code (this is ARC bridging here to get self inside the function). Inspecting ioFlags tells you when the stream starts and finishes.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1502907-audioqueuedevicegetcurrenttime
    The audio queue whose associated audio device is to be queried. outDeviceTime On output, the current time of the audio hardware device associated with the audio queue. If the device is not running, the only valid field in the audio timestamp structure is mHostTime. Return Value A result code. See Result Codes. Discussion

Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    func Audio Queue Device Get Current Time (Audio Queue Ref, Unsafe Mutable Pointer<Audio Time Stamp>) -> OSStatus Gets the current time of the audio hardware device associated with an audio queue. func Audio Queue Device Get Nearest Start Time (Audio Queue Ref, Unsafe Mutable Pointer<Audio Time Stamp>, UInt32) -> OSStatus

cocoa - How to check current time and duration in ...

    https://stackoverflow.com/questions/3395244/how-to-check-current-time-and-duration-in-audioqueue
    AudioQueueGetCurrentTime(mQueue, timeLine, &timeStamp, NULL); for getting current playing time, it gives some large value is it valid Probably, but it's not what you think. It's not in seconds; the docs don't really say what it is in, but Googling around, it appears to be in frames, for whatever reason.

iOS : Precise time of audio queue playback finish - YouTube

    https://www.youtube.com/watch?v=Lk_Kz5s4JMY
    iOS : Precise time of audio queue playback finish [ Beautify Your Computer : https://www.hows.tech/p/recommended.html ] iOS : Precise time of audio queue pl...

What is Your Reaction Speed to Sound? | Playback.fm

    https://playback.fm/audio-reaction-time
    The short explanation is that sound takes less time to reach the brain than does visual information. The study concluded a mean 331 millisecond reaction time for sound vs. a mean auditory reaction time of 284 milliseconds. Age Reaction times tend to rise through adolescence and peak around age 24 and slowly fall back down. Gender

sound - error :Queue input is backward in time when to ...

    https://askubuntu.com/questions/1294148/error-queue-input-is-backward-in-time-when-to-capture-audio-with-ffmpeg
    Queue input is backward in time Last message repeated 3 times [matroska @ 0x562e991d5e00] Non-monotonous DTS in output stream 0:0; previous: 4550, current: 4507; changing to 4550. This may result in incorrect timestamps in the output file.

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    The DSP Time value, which you can access in a script with ‘AudioSettings.dspTime’, is based on the actual number of samples processed by the audio system and returns a double value, which is more accurate than the float values that are used by PlayDelayed, Time.time and WaitForSeconds.

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