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iOS音频系列(三)--AudioQueue - 简书

    https://www.jianshu.com/p/5d165bf2233d#:~:text=An%20audio%20queue%20%E6%98%AFiOS%E4%B8%ADplay%E5%92%8Crecord%20audio%E7%9A%84%E5%AF%B9%E8%B1%A1.%E5%BA%95%E5%B1%82%E6%98%AF%20AudioQueueRef%20%E3%80%82%20Audio,recording%20or%20playback%20Audio%20Queue%20Architecture%20Audio%20queue%E7%9A%84%E5%85%B7%E4%BD%93%E7%BB%93%E6%9E%84%E6%9C%89%E4%BB%A5%E4%B8%8B%E5%87%A0%E4%B8%AA%E9%83%A8%E5%88%86%E6%9E%84%E6%88%90%EF%BC%9A
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Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    Audio Queue Services enables you to record and play audio in linear PCM, in compressed formats (such as Apple Lossless and AAC), and in other formats for which users have installed codecs. Audio Queue Services also supports scheduled playback and synchronization of multiple audio queues and synchronization of audio with video. Note

ios - Audio Queue Service Example using How to record ...

    https://stackoverflow.com/questions/18162471/audio-queue-service-example-using-how-to-record-sound-in-mp3-format-in-iphone
    The reason behind this is clearly explained in core audio documentation (page no 51 of core audio pdf). iOS contains the recording codecs listed in Table 2-5. As you can see, neither MP3 nor AAC recording is available. This is due to the high CPU overhead, and consequent battery drain, of these formats.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Audio Queue Services, I/O audio unit. These technologies put your application in control of handling interruptions. You are responsible for saving playback or recording position and reactivating your audio session after interruption ends. Implement the AVAudioSession interruption delegate methods or write an interruption listener callback function.

Audio Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one sound at a time.

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