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Playing Back With Audio Queues. [macOS] — Using Objective ...

    https://medium.com/programming-for-music/playing-back-with-audio-queues-c8e9137bc850#:~:text=Program%20Logic%20for%20Playing%20Back%20using%20Audio%20Queues,data%20and%20sending%20them%20to%20the%20connected%20hardware.
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Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    Managing memory. Employing codecs, as needed, for compressed audio formats. Mediating playback or recording. Audio Queue Services enables you to record and play audio in linear PCM, in compressed formats (such as Apple Lossless and AAC), and in other formats for which users have installed codecs.

Playing Back With Audio Queues. [macOS] — Using …

    https://medium.com/programming-for-music/playing-back-with-audio-queues-c8e9137bc850
    Program Logic for Playing Back using Audio Queues. There is a function that is reading from the audio file (e.g. an MP3 file) and puts audio data into a buffer, while, at the same time, the Audio ...

AudioQueue in-memory playback example

    https://www.py4u.net/discuss/1604915
    The Audio Queue Services Programming Guide should give you the details you need but obviously is a bit lax on the specific example you are looking for. You just need to push the in-memory audio data through the output queue instead of the PCM data from the file via AudioFileReadPackets. I found a reasonable example of sound synthesis in the AudioQueue player callback in another …

AudioQueue in-memory playback example - Genera Codice

    https://generacodice.com/en/articolo/603184/audioqueue-in-memory-playback-example
    The Audio Queue Services Programming Guide should give you the details you need but obviously is a bit lax on the specific example you are looking for. You just need to push the in-memory audio data through the output queue instead of the PCM data from the file via AudioFileReadPackets. I found a reasonable example of sound synthesis in the AudioQueue …

audio_create_play_queue - manual.yoyogames.com

    https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue.htm
    Note that you should free up any audio queues created with this function when no longer required to prevent memory leaks using the function audio_free_play_queue(). This function will trigger an Audio Playback Asynchronous Event when the queue has reached the end, and in this event a special DS map will be created in the variable async_load with the following key/value pairs:

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