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ios - AudioQueueStart posting message to kill mediaserverd ...

    https://stackoverflow.com/questions/10952469/audioqueuestart-posting-message-to-kill-mediaserverd
    From this point onwards, I get 'posting message to kill mediaserverd' from what looks like various points in calls in the AudioSession API. The app hangs, the device hangs, and I struggle to get the device back to a normal running state.

ERROR: [0x5571000] 79: AudioQueuePrime posting message to ...

    https://pastebin.com/vuS0waYv
    Sleeping briefly. ERROR: [com.apple.coreaudio.AQClient] 79: FetchAndDeliverPendingCallbacks posting message to kill mediaserverd (1012) ERROR: [0x8ee9000] 79: AudioQueueEnqueueBufferWithParameters posting message to kill mediaserverd (1012) // The seek is past the end of file. Stop media and reset to beginning instead of seeking past the end. …

AudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioQueue
    AudioQueue is a base class for both the InputAudioQueue which is used to record audio and the OutputAudioQueue which is used to playback audio. This class provides services to start, prime, stop, pause the queues as well as volume control, resource management and event notifications. When you use AudioQueues, you must allocate buffers for ...

Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio. An audio queue does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats

ios - How Audio Queue stop current playing task and start ...

    https://stackoverflow.com/questions/42439868/how-audio-queue-stop-current-playing-task-and-start-play-another-audioqueuebuffe
    NEED: I have an audio queue and two AudioQueueBuffer.How can I play NO.2 AudioQueueBuffer immediately in the midst of NO.1 AudioQueueBuffer playing. I have tried AudioQueueStop or AudioQueueReset. it take a long time to process, NO.2 AudioQueueBuffer playing too late.-(void)playBuffer:(AudioBuffer *)buffer format:(const AudioStreamBasicDescription *)format { …

Re: [Linphone-developers] unstable on iPhone 4 - non-GNU

    https://lists.nongnu.org/archive/html/linphone-developers/2014-10/msg00032.html
    Re: [Linphone-developers] unstable on iPhone 4. Thanks for replying. It is really strange since I tried the appstore version of linphone on iPhone4 and it's running perfectly for audio. But once I get the source compiled, problems start to show up. So to answer your question:

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