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Free Audio / Sound Libraries and Source Code

    https://www.thefreecountry.com/sourcecode/audio.shtml
    Included on this page are source code and libraries that will enable you to program sound cards (eg, Creative Lab's SoundBlaster, etc), manipulate audio, music files (eg MP3, WAV, etc), digitized voice, and so on, using C, C++, Pascal and possibly other languages. For guides on sound algorithms, sound file formats, audio programming tutorials and other references on …

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    Not only is code portability important but audio output is bit-perfect identical on any and all platforms. 1. Cross-platform Support and Code Portability. With Superpowered, developers only need to write audio source code once, and can deploy with identical audio playback, sound and performance anywhere. Copy-paste C++ audio code between Android, iOS, macOS, tvOS, Linux …

Programming Audio Effects in C# - CodeProject

    https://www.codeproject.com/Articles/3382/Programming-Audio-Effects-in-C-2
    Download source files - 23.3 Kb; Introduction. This article is a logical continuation of my article A low-level audio player in C# in which I presented an application that uses the waveout API in C# through Interop to play a WAV file in a continuous loop.. This time I will explain how to create a framework for implementing audio effects and how to extend the basic player …

Creating Sound – DSP Audio Programming Series: Part 1

    https://creatingsound.com/2013/06/dsp-audio-programming-series-part-1/
    mBuffer [mPos] = value + (mBuffer [mPos] * mFeedback); incr (); } Here we can see the addition of a few extra variables, mGain and mFeedback ( mPos is the position index in the buffer). mGain defines the amplitude level of the delayed signal. If set to 1.0, the delayed audio will have the same volume as the original.

Computer Audio and Music Programming - Examples

    http://music.arts.uci.edu/dobrian/s16/music147/examples/
    The comments in the source code describe the procedure thoroughly. You create an AudioContext, you use that context to create an OscillatorNode (a type of AudioNode), and you connect the OscillatorNode to the "destination" property (also a type of AudioNode) of the AudioContext. Then you start the OscillatorNode.

SoftSynth Links, audio programming, source code

    http://www.softsynth.com/links/programming.php
    Links : Apps. Audio Programming Resources. See also "Programming Languages for Music" General Programming. A Beginner’s Guide to Programming Languages - good survey of Java, Python, C++, C#, Ruby, PHP, etc.; General Audio Programming. Audio Anecdotes Book …

Any good audio sources to learn programming? - Stack …

    https://stackoverflow.com/questions/6484569/any-good-audio-sources-to-learn-programming
    1. This answer is not useful. Show activity on this post. You can't learn to program by reading books. Especially audio books, that's not going to help at all. It's like trying to learn how to swim or play the piano by reading or listening to an audio book. You have to …

GitHub - JanWilczek/wolf-sound-blog: Source code of my ...

    https://github.com/JanWilczek/wolf-sound-blog
    Source code of my WolfSound audio programming blog. The site runs on Jekyll and can be found under www.thewoulfsound.com. - GitHub - JanWilczek/wolf-sound-blog: Source code of my WolfSound audio programming blog. The site runs on Jekyll and can be found under www.thewoulfsound.com.

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