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Audio Programmer (Video Games) | Berklee

    https://www.berklee.edu/careers/roles/audio-programmer
    Audio programmers—who typically answer to an audio director or lead—are charged with making sure that a game’s audio assets (e.g. music, ambience, dialogue, and sound effects) load smoothly, trigger correctly, and play back in …

Audio Programming for Games – Alessandro Famà

    https://alessandrofama.com/
    Game Audio Programmer based in Cologne. Audio integration in Unity, Unreal Engine, Godot, Game Maker. VR/AR. C#, C++.

Getting Started with C++ Audio Programming for Game ...

    https://www.packtpub.com/product/getting-started-with-c-audio-programming-for-game-development/9781849699099
    Programming the audio component of a game is a lot easier these days, thanks to all the powerful audio libraries that are available. These libraries ease the burden on the developers by taking care of most of the low-level implementation details. …

Game Audio Programming

    https://gameaudioprogramming.wordpress.com/
    …Or “audio programming for games” So what does it entail? Largely speaking the role of the audio programmer in the games industry is multi-disciplinary, and often ill-defined. In my experience these are the “hotspots”, although I don’t expect this list to be exhaustive and I may well have missed something. Gameplay and UI Integration

Game Audio Programming: Principles and Practices - 1st ...

    https://www.routledge.com/Game-Audio-Programming-Principles-and-Practices/Somberg/p/book/9780367658342
    He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference. When he’s not programming or writing game audio programming books, he can be …

Game Audio Programming 3: Principles and Practices - …

    https://www.routledge.com/Game-Audio-Programming-3-Principles-and-Practices/Somberg/p/book/9780367348045
    He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.

Game Audio Programming (ADVANCES IN COMPUTER …

    https://www.amazon.com/Programming-ADVANCES-COMPUTER-GRAPHICS-DEVELOPMENT/dp/1584502452
    James Boer is an audio programmer and a sound designer/composer. He has a number of best-selling games to his name, including Deer Hunter, Deer Hunter II, and Rocky Mountain Trophy Hunter. Other credits (audio and/or programming) include Pro Bass Fishing, Microsoft Baseball 2000, Jamoke (online game), and Tex Atomic?s Big Bot Battles (online game).

Audio programmer in the games industry - ScreenSkills

    https://www.screenskills.com/job-profiles/browse/games/audio/audio-programmer/
    Audio programmers write the code that makes games sound awesome. The sound of a game, both the sound effects and music, are integral to the gameplay experience. Audio programmers write the script that determines functions like volume and makes it possible for effects like gunshot or footsteps to be triggered by the player’s actions.

Getting Started with C++ Audio Programming for Game ...

    https://www.programmer-books.com/getting-started-with-c-audio-programming-for-game-development/
    This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a …

What does it take to become an Audio Programmer? : …

    https://www.reddit.com/r/GameAudio/comments/5ihmfh/what_does_it_take_to_become_an_audio_programmer/
    You'll need experience of audio middleware like FMOD or WWISE. They seem to be the software companies use to get audio working in games. /u/vitorjpc10 seems to refer to the more general field of audio programming, for which FMOD and Wwise are utterly irrelevant. You could look at r/musicprogramming.

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