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Audio Programmer (Video Games) | Berklee

    https://www.berklee.edu/careers/roles/audio-programmer#:~:text=Audio%20programmers%E2%80%94who%20typically%20answer%20to%20an%20audio%20director,in%20high%20quality%20while%20using%20minimal%20processing%20power.
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Audio Programming for Interactive Games: The …

    https://www.amazon.com/Audio-Programming-Interactive-Games-Computer/dp/0240519418
    A cutting-edge guide to the latest working practices and techniques in game audio programming. From the Back Cover. Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. ...

Audio Programming for Interactive Games: The …

    https://www.amazon.com/Audio-Programming-Interactive-Games-Computer-ebook/dp/B0014DEP12
    Audio Programming for Interactive Games: The Computer Music of Games - Kindle edition by Wilde, Martin D.. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Audio Programming for Interactive Games: The Computer Music of Games.

Game Audio Programming (ADVANCES IN COMPUTER …

    https://www.amazon.com/Programming-ADVANCES-COMPUTER-GRAPHICS-DEVELOPMENT/dp/1584502452
    James Boer is an audio programmer and a sound designer/composer. He has a number of best-selling games to his name, including Deer Hunter, Deer Hunter II, and Rocky Mountain Trophy Hunter. Other credits (audio and/or programming) include Pro Bass Fishing, Microsoft Baseball 2000, Jamoke (online game), and Tex Atomic?s Big Bot Battles (online game).

Getting Started with C++ Audio Programming for Game ...

    https://www.packtpub.com/product/getting-started-with-c-audio-programming-for-game-development/9781849699099
    Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

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