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An audio processing library for game development in flash

    https://www.researchgate.net/publication/224606933_An_audio_processing_library_for_game_development_in_flash
    Migneco et al. [68] proposed an audio processing library to enable the use of sound in Web-based games using a Flash development tool. They claimed that this approach provided flexibility and ...

(PDF) An audio processing library for game development …

    https://www.academia.edu/6074127/An_audio_processing_library_for_game_development_in_flash
    An Audio Processing Library for Game Development in Flash Raymond Migneco1 , Travis M. Doll1 , Jeffrey J. Scott1 , Christian Hahn2 , Paul J. Diefenbach2 , and Youngmoo E. Kim1 Music and Entertainment Technology Lab1 ; RePlay Lab2 1 Electrical and Computer Engineering; 2 Digital Media Program Drexel University, Philadelphia, PA, USA Email: {rmigneco, tdoll, jjscott, …

(PDF) An audio processing library for game development …

    https://www.academia.edu/1204179/An_audio_processing_library_for_game_development_in_Flash
    An Audio Processing Library for Game Development in Flash August 27th, 2009 Ray Migneco, Travis Doll, Jeff Scott,Youngmoo Kim, Christian Hahn and Paul Diefenbach Music and Entertainment Drexel University Technology Lab Research and Play Lab Philadelphia, PA, USA Tuesday, October 6, 2009 Motivation • Recent popularity of music-based games ‣ Guitar Hero, …

An audio processing library for game development in flash

    https://www.infona.pl/resource/bwmeta1.element.ieee-art-000005293603
    Taking advantage of features recently added to the platform, including dynamic audio control and C-compilation for near-native performance, we have developed the audio processing library for Flash (ALF), providing developers with a library of common audio processing routines and affording Web games with a degree of sound interaction previously ...

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