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CiteSeerX — AN AUDIO PROCESSING LIBRARY FOR MIR ...

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.231.4139#:~:text=By%20taking%20advantage%20of%20features%20recently%20added%20to,of%20sound%20interaction%20previously%20unavailable%20through%20webbased%20platforms.
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An audio processing library for game development in Flash

    https://www.academia.edu/1204179/An_audio_processing_library_for_game_development_in_Flash
    An Audio Processing Library for Game Development in Flash August 27th, 2009 Ray Migneco, Travis Doll, Jeff Scott,Youngmoo Kim, Christian Hahn and Paul Diefenbach Music and Entertainment Drexel University Technology Lab Research and Play Lab Philadelphia, PA, USA Tuesday, October 6, 2009 Motivation • Recent popularity of music-based games ‣ Guitar Hero, …

An audio processing library for game development in flash

    https://www.researchgate.net/publication/224606933_An_audio_processing_library_for_game_development_in_flash
    Migneco et al. [68] proposed an audio processing library to enable the use of sound in Web-based games using a Flash development tool. They claimed that this approach provided flexibility and ...

(PDF) An Audio Processing Library for MIR Application ...

    https://www.researchgate.net/publication/220722956_An_Audio_Processing_Library_for_MIR_Application_Development_in_Flash
    Taking advantage of features recently added to the platform, including dynamic audio control and C-compilation for near-native performance, we have …

How to Import Audio in Flash: 7 Steps (with Pictures ...

    https://www.wikihow.com/Import-Audio-in-Flash
    Steps Download Article. Open Adobe Flash (or Macromedia flash) and select actionscript 2.0 or 3.0 as your version. Create a new layer. Then go to "file" menu on the top and select ->"import to library" from the drop down, browse to the location on to the hard disk and select the audio file.

An audio processing library for game development in flash

    https://www.infona.pl/resource/bwmeta1.element.ieee-art-000005293603
    Taking advantage of features recently added to the platform, including dynamic audio control and C-compilation for near-native performance, we have developed the audio processing library for Flash (ALF), providing developers with a library of common audio processing routines and affording Web games with a degree of sound interaction previously available only on console …

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