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Looking for a simple audio playback library for C++

    https://stackoverflow.com/questions/5093760/looking-for-a-simple-audio-playback-library-for-c
    The best possible choice in my opinion is the BASS audio library, which is not open source, but free for non-commercial use. It is used by the AIMP2 audio player, which you can use to check the sound quality, natively supports a lot of formats including MP3 and OGG, and uses plugins to support even more, including FLAC.

miniaudio - A single file audio playback and capture library.

    https://miniaud.io/
    An audio playback and capture library for C and C++. miniaudio is an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain. Just add to your source tree and go.

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Audio Playback Rates of audio streams or audio files. The library additionally supports estimating stable beats-per-minute rates for audio tracks.

Open Source C++ Library for Audio Processing, Audio ...

    https://products.fileformat.com/audio/cpp/miniaudio/
    Miniaudio is a simple pure C single file audio playback and capture library that enables software apps to handle audio files in multiple ways. The great thing is that it is implemented as a single .H file; you just need to download it and ready to go. The library fully supports low-level audio functionality and has no external dependencies.

MINIAUDIO -- Audio Playback and Recording Library - …

    https://www.youtube.com/watch?v=XIye2LeLLUc
    MiniAudio is an open source single file C library for handling audio playback and capture in a cross platform manner. Links:https://gamefromscratch.com/minia...

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.

GitHub - liz3/tokio: A discord audio playback library in ...

    https://github.com/liz3/tokio
    This project is still WIP. C++ Discord library with node bindings focused on audio playback. The Core parts as networking with discord/audio decoding and encoding is written in c++11. Theres a thin api wrapper around the native bindings written in Typescript. Supported file formats. MPEG3(mp3) opus(.opus in ogg container) WAV(experimental!) Easy usage.

miniaudio - A single file audio playback and capture library.

    https://miniaud.io/docs/examples/simple_playback.html
    miniaudio is a single file audio playback and capture library written in C. ... Simple Playback. Demonstrates how to load a sound file and play it back using the low-level API. The low-level API uses a callback to deliver audio between the application and miniaudio for playback or recording. When in playback mode, as in this example, the ...

Miniaudio - Single file audio playback and capture library ...

    https://opensourcelibs.com/lib/miniaudio
    No external dependencies except for the C standard library and backend libraries. Written in C and compilable as C++, enabling miniaudio to work on almost all compilers. Supports all major desktop and mobile platforms, with multiple backends for maximum compatibility. A low level API with direct access to the raw audio data.

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