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Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    Description. Pauses playing the clip. See Also: Play, Stop functions. // Allow a song to be chosen and played. If can be paused, and the song played further. // Two songs are supported. using System.Collections; using System.Collections.Generic; using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... using PlayOneShot will not allow you to pause and resume the audio. In your SoundManager class you can do something like this.. Note : The AudioSourceMusic and audioClip variables need to be ...

The right way to pause a game in Unity - Game Dev …

    https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
    How to pause all audio in Unity. Pausing the Audio Listener is the easiest way to pause all of the audio in a Unity game. If you’ve tried using time scale to pause the game, you may have noticed that audio continues to play even when the game is paused.

Unity - Scripting API: AudioSource.UnPause

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    Unpause the paused playback of this AudioSource. This function is similar to calling Play () on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused. This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.

how to pause and resume music after pausing game? - Unity ...

    https://answers.unity.com/questions/57121/how-to-pause-and-resume-music-after-pausing-game.html
    1- Assuming you using Time.TimeScale to pause your game you do this. This will pause/unpause your game and the audio. This is the best way I found to handle this situation. In unity 5 to resume a music after pause game you can use the function UnPause (); I'm …

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