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Occlusion Settings - dtdevtools.com

    http://www.dtdevtools.com/docs/masteraudio/Occlusion.htm#:~:text=Occlusion%20is%20an%20optional%20feature%20that%20will%20periodically,Listener%2C%20the%20more%20frequencies%20will%20be%20filtered%20out.
    none

Audio Occlusion | Audio | Unity Asset Store

    https://assetstore.unity.com/packages/tools/audio/audio-occlusion-112176
    Audio Occlusion. c. cpsoft. (not enough ratings) 24 users have favourite this asset. (24) $4.99. Seats. Updated price and taxes/VAT calculated at checkout.

Audio Occlusion with FMOD in UE4 - Alessandro Famà

    https://alessandrofama.com/tutorials/fmod/unreal-engine/audio-occlusion
    Audio Occlusion with FMOD in Unreal Engine 4 We can use the sound occlusion feature that was added to Unreal Engine 4.11 to automatically drive a Game Parameter of a FMOD Event. By automating the volume and the low pass filter frequency in the Game Parameter, it is possible to achieve a sound occlusion effect on that specific Event.

terminology - What is sound occlusion? - Arqade

    https://gaming.stackexchange.com/questions/324369/what-is-sound-occlusion
    Sound occlusion in games refers to a process that imitates how sounds are perceived in "closed" environments, closed meaning that there are barriers close to the sound source or listener.

Sound Obstruction/Occlusion - CRYENGINE 3 Manual ...

    https://docs.cryengine.com/pages/viewpage.action?pageId=18384659
    Occlusion Occlusion is applied to a Sound source that is completely or partially hidden from the listener by the other game object (s). In the ENGINE a non-zero Occlusion value is set for a Sound source whenever at least one ray that is cast from that source encounters a surface with non-zero sound_obstruction value.

Occlusion Settings - dtdevtools.com

    http://www.dtdevtools.com/docs/masteraudio/Occlusion.htm
    Occlusion is an optional feature that will periodically use Raycasts to check if something is blocking the Audio Source in a straight line to the Audio Listener and make it sound different if so, using a Low Pass Filter. If the Raycast hits something, then the further the hit is from the Audio Listener, the more frequencies will be filtered out.

DTG Train Simulator Tech Article : Audio occlusion

    https://www.christrains.com/en/ts_faq_audioocclusion.html
    The occlusion blueprint itself is very simple - it only has four values: These four values are references to audio functions of the EAX audio system, and they determine exactly how the sound is muffled or attenuated. Occlusion This is the amount by which the high frequency sounds are attenuated, in dB x 100.

nikez/gtav_audio_occlusion_documentation - GitHub

    https://github.com/nikez/gtav_audio_occlusion_documentation
    Audio Occlusion in FiveM This is an example set up for a 247 store. These files were exported from codewalker and then commented to create these instructions. Importing these files in to the game will most likely not work, since the 247 store is already there.

Audio occlusion - Unity Forum

    https://forum.unity.com/threads/audio-occlusion.229733/
    Audio occlusion. Discussion in 'Scripting' started by liamh2009, Feb 21, 2014. liamh2009. Joined: Sep 15, 2013 Posts: 4. Hi guys Does anyone know of a script available which will add a low pass filter effect to all audio sources outwith the view of the main camera? Ideally one which will gradually increase attenuation of high frequencies ...

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