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terminology - What is sound occlusion? - Arqade

    https://gaming.stackexchange.com/questions/324369/what-is-sound-occlusion
    Sound occlusion in games refers to a process that imitates how sounds are perceived in "closed" environments, closed meaning that there are barriers close to the sound source or listener.

Audio Occlusion with FMOD in UE4 - Alessandro Famà

    https://alessandrofama.com/tutorials/fmod/unreal-engine/audio-occlusion
    Audio Occlusion with FMOD in Unreal Engine 4 We can use the sound occlusion feature that was added to Unreal Engine 4.11 to automatically drive a Game Parameter of a FMOD Event. By automating the volume and the low pass filter frequency in the Game Parameter, it is possible to achieve a sound occlusion effect on that specific Event.

Audio Occlusion | Audio | Unity Asset Store

    https://assetstore.unity.com/packages/tools/audio/audio-occlusion-112176
    Get the Audio Occlusion package from cpsoft and speed up your game development process. Find this & other Audio options on the Unity Asset Store. Cancel. Cart. Applications. 3D. 2D. Add-Ons. Audio. Essentials. Templates. Tools. VFX. Sale. Sell Assets. Over 11,000 five-star ...

Adaptive Audio Occlusion in Blueprints - UE Marketplace

    https://www.unrealengine.com/marketplace/en-US/product/adaptive-audio-occlusion
    Offering surface based occlusion and an experimental diffraction feature, Adaptive Audio Occlusion helps take your game a step closer to realistic behaving audio. Technical Details TRACKS SOUNDS IN RANGE • Only tracks sounds in the level when you are in listening range of those sounds. This helps with performance. SURFACE BASED AUDIO OCCLUSION

Master Audio: Audio Occlusion (HD) - YouTube

    https://www.youtube.com/watch?v=nwrzDT-cBtI
    This quick video shows what using audio occlusion sounds like in a Unity game when using the feature in Master Audio. Occlusion is an optional feature that c...

DTG Train Simulator Tech Article : Audio occlusion

    https://www.christrains.com/en/ts_faq_audioocclusion.html
    DTG Train Simulator Tech Article : Audio occlusion Dovetail Games Train Simulator allows authors of rolling stock to add 'occlusion' to their audio blueprints. Occlusion determines how much the game sounds are attenuated (muffled) when …

Audio occlusion - Unity Forum

    https://forum.unity.com/threads/audio-occlusion.229733/
    Joined: Sep 15, 2011. Posts: 260. Not offhand, but it sounds like it'd be reasonably straightforward to create. The degrees-from-camera-view thing just needs a dot product for attenuation. The out-of-view thing is simple too. Both could operate on the AudioSource's script or in a single loop through a list of all active sources in the scene ...

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