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Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio#:~:text=The%20Audio%20object%20interface%20exposes%20properties%2C%20methods%20and,methods%2C%20events%20and%20properties%20associated%20with%20audio%20objects.
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HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    28 rows

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url.The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given. If a URL is specified, the browser begins to asynchronously load the media resource before returning the new object.

Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio
    The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio (); audio.src = "file_name.mp3" ; audio.play (); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.

HTML5 Audio Object Call Using Javascript – …

    https://www.mootzproductions.com/html5-audio-object-call-using-javascript/
    Next we add our ‘Function’ called ‘initAudioPlayer’ within this function we call the new audio object “audio = new Audio ();” by creating this new audio object in Javascript is like we have just added the new audio tag in html, you don’t really need to add the audio tag to the html5 document if you use this method, once we have an audio object in our document it gives us the means to add …

Play Audio Files in JavaScript | Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj In the …

javascript - How to set volume of audio object? - Stack ...

    https://stackoverflow.com/questions/37115491/how-to-set-volume-of-audio-object
    Show activity on this post. I know that i can create an audio object like this: var audio = new Audio ("test.wav"); And i know how i can play the audio: audio.play (); I used the following for loop to output all functions from audio: var myAudioObject = new Audio (); for (var key in myAudioObject) { if (typeof myAudioObject [key] === "function") { console.log (key); } }

HTML | DOM Audio Object - GeeksforGeeks

    https://www.geeksforgeeks.org/html-dom-audio-object/
    The Audio object is used for representing an HTML <audio> element. The Audio Object is a new object in HTML5. Syntax: For creating an <audio> element: var gfg = document.createElement("AUDIO") For accessing an <audio> element: var x = document.getElementById("myAudio") Property Values:

HTMLAudioElement - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
    You can create a HTMLAudioElement entirely with JavaScript using the Audio() constructor: var audioElement = new Audio ( 'car_horn.wav' ) ; then you can …

HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp
    HTML Audio/Video Properties. Property. Description. audioTracks. Returns an AudioTrackList object representing available audio tracks. autoplay. Sets or returns whether the audio/video should start playing as soon as it is loaded. buffered. Returns a TimeRanges object representing the buffered parts of the audio/video.

Manipulating HTML5's native audio with JavaScript ...

    https://www.developerdrive.com/manipulating-html5s-native-audio-with-javascript/
    function PlayAudio() { audioElement.load; audioElement.play (); } The PlayAudio () function loads and then plays the audio file. First the .load () method is called, and then once the audio file has finished loading, the .play () method is called to start the file. function PauseAudio() { audioElement.pause (); }

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