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GitHub - rxi/cmixer: Portable ANSI C audio mixer for games

    https://github.com/rxi/cmixer#:~:text=A%20sound%20can%20be%20played%20by%20first%20creating,will%20be%20written%20to%20the%20provided%2016bit%20buffer.
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Where is the source code for the audio routing/mixing ...

    https://obsproject.com/forum/threads/where-is-the-source-code-for-the-audio-routing-mixing.148964/
    linux_musician. New Member. Oct 6, 2021. #1. Hello everyone, I'm currently struggling with routing my audio input channels to the proper output channels. My audio source has 6 channels and when I press record, I end up with a file that has 4 empty channels and two channels containing 3 of the inputs mixed together each. So what I get is this: Code: [Input …

Free Audio / Sound Libraries and Source Code

    https://www.thefreecountry.com/sourcecode/audio.shtml
    Included on this page are source code and libraries that will enable you to program sound cards (eg, Creative Lab's SoundBlaster, etc), manipulate audio, music files (eg MP3, WAV, etc), digitized voice, and so on, using C, C++, Pascal and possibly other languages. For guides on sound algorithms, sound file formats, audio programming tutorials and other references on …

Sound code | shdon.com

    http://www.shdon.com/dos/sound
    Mixing sound samples through Sound Blaster DMA. Source code to mix wave files using the Sound Blaster's auto-init DMA facility. Four wave files are included. Note: This won't work on the original Sound Blaster version 1.0 as it doesn't support auto-init DMA at all. To download the Pascal source code (43k), click here.

GitHub - Piasy/AudioMixer: A cross-platform audio mixer ...

    https://github.com/Piasy/AudioMixer
    For more detailed info, please refer to the source code. Dependencies. FFmpeg: 3.4.2; WebRTC: #23794; Development. Before run Android demo, push mp3 to sdcard: adb push mp3 /sdcard/ Generate sources: ./run_djinni.sh; Extract libs: ./extract_libs.sh; Caveat. Due to the limitation of WebRTC, frameDurationMs must be 10ms, and we must mix 10ms's audio data …

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