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About Audio Middleware | Yannis Brown - Game Audio Specialist

    https://www.yannisbrown.com/about-audio-middleware/#:~:text=What%20is%20it%3F%20Audio%20middleware%20is%20a%20third,randomly%20a%20sound%20from%20a%20set%20of%20sounds.
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List of game audio middleware and tools – Captivating Sound

    https://captivatingsound.com/comprehensive-list-of-game-audio-middleware-and-tools/
    List of game audio middleware and tools – Captivating Sound List of game audio middleware and tools April 2, 2019 In Uncategorized FMOD Wwise Fabric AstoundSound (GenAudio) Master Audio Miles Sound System Steam Audio Elias Software Master Audio Things That Sound Like… Project Scan

About Audio Middleware | Yannis Brown - Game Audio …

    https://www.yannisbrown.com/about-audio-middleware/
    Audio middleware is a third party tool set that sits between the game engine and the audio hardware. It provides common functionality that is needed on each project such as randomizing pitch or volume, fading sounds in or out, and picking randomly a sound from a set of sounds. Traditionally audio middleware performed the functionality of providing engineers an with the …

Demystifying Video Game Audio Middleware | Somatone ...

    https://www.somatone.com/demystifying-audio-middleware/
    Audio Middleware Tools Wwise – Audiokinetic www.audiokinetic.com “Wwise includes tools that take the guesswork out of creating and implementing sound for a game. Imagine if a mechanic had to forge a wrench before working on your car, instead of just reaching into the toolbox. Wwise is that toolbox.” – Timothy Seppala, PC Gamer

Audio Middleware: Why would I want it in my game?

    https://www.theonogueira.com/post/audio-middleware-why-would-i-want-it-in-my-game
    Audio Middleware is a tool that can improve your game immensely, whether it is for a AAA game or a simple Tetris indie remake. And besides all the points I made above, Middleware can push audio data budget down by a lot.

Learning Audio Middleware Online: Where to Start?

    https://designingsound.org/2015/01/26/learning-audio-middleware-online-where-to-start/
    As you can see from this post by Damian Kastbauer, as a game audio professional you will be learning and using not only audio middleware options such as Wwise and FMOD but also various audio toolsets along the way, including the in-house proprietary ones. So the short answer to all those questions is, start anywhere!

Complete game audio middleware - CRIWARE ADX

    https://www.criware.com/en/products/adx2.html
    Use McDSP award-wining audio processing plugins, both while authoring your sounds in AtomCraft and at run-time. Available plugins are: the AE600 active equalizer, the ML 4000 mastering limiter, the SA-2 dialog processor and the Futzbox! Check our blog and the McDSP TV channel on YouTube McDSPTV for more information about their features.

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