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Easy ios audio library? - Stack Overflow

    https://stackoverflow.com/questions/12496178/easy-ios-audio-library
    I'm looking for some iOS library that is easy to implement in my project. I want to play long mp3 files (like audio books) stored on the device. The main issue is …

‎Audiobooks - Librivox library on the App Store

    https://apps.apple.com/us/app/audiobooks-librivox-library/id737369671
    With our Audio Books app, it is not your problem anymore. Whether you are stuck in traffic, waiting for someone, or just relaxing on your sofa, you are able to listen to beloved audio books at the touch of your finger. FEATURES: • Enjoying High-quality Audio Books. Over 150.000 classic audio books and even more.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

iphone - Are there open source libraries to build audio ...

    https://stackoverflow.com/questions/12661132/are-there-open-source-libraries-to-build-audio-visualizations-for-ios
    Now I'd like to drive this equalizer view from the background music that is playing in iOS. Someone suggested what I need is a Fast Fourier Transform to transform the audio data into something else. But since there are so many audio visualizations floating around, my hope is that there is an open source library or anything that I could start with.

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

Audiobooks – LA County Library

    https://lacountylibrary.org/audiobooks/
    Once the app is installed, find our library (LA County Library), then borrow an audiobook and start listening to a great book! Data rates may apply – we suggest using Wi-Fi when downloading audiobooks. If the book you want is checked out, simply place a hold and you’ll get an email when it’s ready for borrow.

miniaudio - A single file audio playback and capture library.

    https://miniaud.io/
    miniaudio is an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain. Simple Build System. Just add to your source tree and go. There's no need to install any dependencies or development packages, nor are there any build systems to waste time on.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

Ice dealers of Quito collecting snow near summit of ...

    https://www.loc.gov/item/2019635851/
    The Library of Congress does not own rights to material in its collections. Therefore, it does not license or charge permission fees for use of such material and cannot grant or deny permission to publish or otherwise distribute the material.

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