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Top Game Audio Tools | Instabug Blog

    https://instabug.com/blog/game-audio-tools/
    Nov 5. 2020. App Development. A game can’t be fun without good sound, music, and sound effects. You need game audio tools that allow you to create your own …

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    irrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library focusing on games. 8. JUCE. JUCE is a partially open-source cross-platform C++ application framework most frequently used in audio plugins (such as synthesizers). 9. KFR.

Game Audio Resource – Implementation Guides & SFX Libraries

    https://gameaudioresource.com/
    SFX – Game Mini Pack 01: FPS; SFX – Gun Pack 01: Rifle; SFX – Tool Pack 01: Drops; Guides. Wwise 2019.1.4 Unreal 4 Audio Implementation Guide Series; Wwise 2019.1.1 Cube Demo: Audio Implementation Guide Series; Wwise 2018 Cube Demo: Audio Implementation Guide Series; Contact Us; News; Credits

Sound Effects Libraries - Krotos

    https://www.krotosaudio.com/sound-effects-libraries/
    Hyper realistic Foley, deafening sci-fi blasts, tense horror ambiances, or rich cinematic atmospheres – tell your story with specialised sound effects and transport your audience into your film, tv, or game world.Krotos Sound Effects Libraries offer you a double-resource of sounds to suit your own workflow: supercharge your project with full integration with Reformer Pro & …

Download Free Game Sound Effects | Mixkit

    https://mixkit.co/free-sound-effects/game/
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GitHub - raizam/gamedev_libraries: A collection of open ...

    https://github.com/raizam/gamedev_libraries
    Free, easy, portable audio engine for games: BareRose/atomix: Portable, single-file, wait-free atomic sound mixing library utilizing SSE-accelerated mixing: dr-soft/miniaudio: Single file audio playback and capture library: portaudio: PortAudio is a free, cross-platform, open-source, audio I/O library: resonance-audio: High fidelity spatial audio at scale.

Getting Started with C++ Audio Programming for Game ...

    https://www.packtpub.com/product/getting-started-with-c-audio-programming-for-game-development/9781849699099
    Programming the audio component of a game is a lot easier these days, thanks to all the powerful audio libraries that are available. These libraries ease the burden on the developers by taking care of most of the low-level implementation details. While this is a good thing, it also makes it easier to dismiss the need to understand sound theory.

C++ Audio Libraries : gamedev - reddit

    https://www.reddit.com/r/gamedev/comments/28h6wf/c_audio_libraries/
    FMOD is probably hands down the most used professional audio library and sometime back they made a free version. Of course, there is a catch, 100K or less in revenue. Then again, if you have a 0$ budget, 100K shouldn't be too much of a hangup. There are also open source options like PortAudio. Or of course you can work low level in OpenAL.

Free Sound Effects Download - Free Sounds Library

    https://www.freesoundslibrary.com/
    Large Collection of Sound Effects. Great sounds for video clips, games, commercials, apps. Free to use.

A list of open source C++ libraries - cppreference.com

    https://en.cppreference.com/w/cpp/links/libs
    TagLib Audio Metadata Library is a library for reading and editing the meta-data of several popular audio formats: ID3v1, ID3v2 for MP3 files, Ogg Vorbis comments and ID3 tags and Vorbis comments in FLAC, MPC, Speex, WavPack, TrueAudio, WAV, AIFF, MP4 and ASF files. LGPL and MPL v1.1

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