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AudioContext() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/AudioContext#:~:text=The%20value%20is%20typically%20be%20between%208%2C000%20Hz,sample%20rate%2044%2C100%20Hz%20is%20the%20most%20common.
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Gig Performer | Audio latency, buffer size and sample rate ...

    https://gigperformer.com/audio-latency-buffer-size-and-sample-rate-explained/
    If your buffer size is 256 and your sampling rate is 44,100 times per second (Hz means cycles per second) then your latency will be (256/44,100) seconds which is 0.0058 seconds or 5.8ms Now you can experiment with this.

Audio Latency Explained - Audient

    https://audient.com/tutorial/audio-latency-explained/
    For audio systems we have two different things to help with this, buffer size and sample rate. Buffer Sizes Computers like to do work with large amounts of data at a time every once in a while rather than small amounts of data in an almost constant stream as this means no other processing (such as graphics) can be done at the same time.

Does Higher Sample Rate Increase Latency? – sonalsart.com

    https://sonalsart.com/does-higher-sample-rate-increase-latency/
    For most music applications, 44.1 kHz is the best sample rate to go for. Higher sample rates can have advantages for professional music and audio production work, but many professionals work at 44.1 kHz. Using higher sample rates can have disadvantages and should only be considered in professional applications.

Audio sample rate and latency in live sound. - Page 1

    https://www.eevblog.com/forum/projects/audio-sample-rate-and-latency-in-live-sound/
    The majority are stating that audio sampled at 96k will result in lower latency through the system compared to 48k samples. The biggest reason they state is that the dsp is waiting for a specific number of samples before it can work, and thus, 96k audio "fills the buffer faster". To me, this sounds like a fundamental misunderstanding of what "sample rate means".

Sample rate : What is it? Which to use? What is the best ...

    https://staging.magroove.com/blog/en-us/sample-rate/
    The bigger the sample rate, the smaller the latency, but more processing power is needed; The bigger the sample rate, the more space in disc it’ll use ; Most audio interfaces and DAWs usually work with sample rates between 44.1 kHz and 192 kHz.

Digital Audio Latency Explained | PreSonus

    https://www.presonus.com/learn/technical-articles/Digital-Audio-Latency-Explained
    If you set the buffer size to 128 samples, the input buffer and the output buffer will each be 128 samples. At best, then, the latency is twice the amount you set. However, the best case isn’t always possible due to the way audio data is transferred by the driver. For example, if you set your ASIO buffer size to 128 samples, the output latency could be as high as 256 samples.

How to Achieve Low Audio Latency While Recording | …

    https://ledgernote.com/columns/studio-recording/audio-latency/
    The Math: 256 samples of buffer at a 44.1 kHz sample rate gives us a latency amount of 256 divided by 44,100 Hz, which is 0.0058 seconds or 5.8 milliseconds. If you try to use a buffer rate that's too fast and your CPU can't keep up, you'll get tiny gaps in audio where your computer forfeits some samples in order to play catch up.

@ Scott, ASIO, latency and sample rate question | Forum

    https://forum.image-line.com/viewtopic.php?t=134849
    For the latency keep in mind when you change the samplerate, the number of samples used for the buffer stays the same. So at 44.1kHz, 192 samples are 4.35ms. At 96kHz, 192 samples are 2ms. But normally you could just stay at 44.1kHz and set the buffer to 88 samples, for 2ms latency.

Optimising The Latency Of Your PC Audio Interface

    https://www.soundonsound.com/techniques/optimising-latency-pc-audio-interface
    Similarly, a 256-sample buffer in a 96kHz project would provide 256/96000, or 2.6ms latency. Your particular MIDI + Audio application (this screenshot shows Cubase SX 3) may support various audio-interface driver formats. The preferred options, if you have a choice, are ASIO, WDM, DirectX and MME, in that order.

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