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How to get a low latency audio in Android4.4

    https://groups.google.com/g/android-ndk/c/U5mFTF-4tUM
    OpenSL ES on the other hand is a major PITA. So much boiler plate code for even the simplest things! So limited in what it can actually do! See e.g. the upcoming multichannel audio support in Android M - it is only available in the JAVA APIs while it is most urgently needed for *professional* audio that which have a need for low latency audio.

Android 4.4 solves audio latency problems...? - Mobile ...

    https://www.kvraudio.com/forum/viewtopic.php?t=395359
    Android 4.4 solves audio latency problems...? For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk. ... That is 6 months old information, after that android 4.3 came out and now 4.4. In the "to do android list there are", "implement fast path to system mixer", it would be interesting if google has started to work on ...

Android Low-Latency Audio on x86-based Mobile Devices ...

    https://www.codeproject.com/Articles/1071793/Android-Low-Latency-Audio-on-x-based-Mobile-Device
    Objective. This document explains how Android* low-latency audio is implemented on x86 devices starting with the Intel® Atom™ processor-based (codenamed Bay Trail) platform. You can use this guide to aid your investigation of low-latency audio development methods on Intel® devices with low-latency Android build (4.4.4).

Android 4.4 Compatibility Definition

    https://source.android.com/compatibility/4.4/android-4.4-cdd.pdf
    solution running Android 4.4. A "device implementation" or "implementation" is the hardware/software solution so developed. To be considered compatible with Android 4.4, device implementations MUST meet the requirements presented in this Compatibility Definition, including any documents incorporated via reference.

Android Developers Blog: An update on Android's audio latency

    https://android-developers.googleblog.com/2021/03/an-update-on-androids-audio-latency.html
    The latency introduced by tapping the touch screen is anywhere from 10-35ms, with 20ms being fairly typical on modern Android devices. To estimate tap-to-tone latency given round-trip latency, you can subtract the audio input latency (typically 5ms), and add the touch latency (typically 20ms). In other words, add 15ms to the round-trip latency.

Audio latency | Android NDK | Android Developers

    https://developer.android.com/ndk/guides/audio/audio-latency
    Latency is the time it takes for a signal to travel through a system. These are the common types of latency related to audio apps: Audio output latency is the time between an audio sample being generated by an app and the sample being played through the headphone jack or built-in speaker.; Audio input latency is the time between an audio signal being received …

GitHub - fadden/android-audio-bypass: Android Audio …

    https://github.com/fadden/android-audio-bypass
    Android Audio Bypass. This is a quick demo project that illustrates the use of an Android plugin to avoid the hideous latency added by the Unity 3D game engine on some devices. The difference is easily noticeable in this demo video, recorded on a Moto X running Android 4.4.4. On a Nexus 10, and reportedly on old and new Nexus 7s, there's no ...

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