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AudioKinetica – Audio-visual performance

    http://audiokinetica.com/
    Audio-visual performance . Overview / who we are. Audiokinetica is a union of free, creatively active and energetic people. Thanks to our unlimited creative potential we generate ideas that seem unreal at first, but after awhile they come to life thanks to inquisitive minds, skills and talents of our musicians, artists, engineers and producers. ...

Audiokinetic

    https://www.audiokinetic.com/
    Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools, documentation ...

Audiokinetic | Download Wwise

    https://www.audiokinetic.com/download/
    Empowers the audio community. Download. Download. Mac OS X 10.9+. (84.70 MB) Microsoft Windows. (59.79 MB) Wwise Integrations for Unity and Unreal Engine can be downloaded and installed directly from the Wwise Launcher. Release Notes Older Versions.

Videos | Audiokinetic

    https://www.audiokinetic.com/learn/videos/?playlist=PLXMeprTk4ORPxJ1p1VCNXsNIqRFzbj4I2
    Audiokinetic Wwise - revolutionizing audio authoring and sound engine development tools for game developers and interactive media. Audiokinetic Video Channel The interactive audio channel. Learn or get inspired! Search Subscribe to our blog for the latest in interactive audio! ...

Audiokinetic | User Sign in

    https://www.audiokinetic.com/sign-in/
    Sign in to Audiokinetic's customer portal to manage your account and access product information, development news and additional resources.

Wwise Sample Projects | Audiokinetic

    https://www.audiokinetic.com/education/samples/
    Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4, which runs on Mac and Windows. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound portals, oriented reverb, in-addition to leveraging 3D Audio when its available at the endpoint.

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