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HTML DOM Audio controls Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_controls.asp
    The controls property sets or returns whether a audio should display standard audio controls. This property reflects the <audio> controls attribute. When present, it specifies that the audio controls should be displayed. Audio controls should include: Play; Pause; Seeking; Volume

HTML audio controls Attribute - W3Schools

    https://www.w3schools.com/tags/att_audio_controls.asp
    The controls attribute is a boolean attribute. When present, it specifies that audio controls should be displayed. Audio controls should include: Play; Pause; Seeking; Volume

Using JavaScript to Control the Playback of Audio Tag in HTML5

    https://www.c-sharpcorner.com/UploadFile/abhikumarvatsa/using-javascript-to-control-the-playback-of-audio-tag-in-htm/
    Now to customize the audio controls like play, pause and volume and even add new rewind, forward, restart buttons we just need to add some JavaScript. Look at the HTML Markup and its output in a browser. HTML Markup: < h1 > JavaScript Controlled Audio Playback </ h1 > < div > < p > Type sample audio url having .mp3 exetension and click on play button.

Cross-browser audio basics - Developer guides | MDN

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Cross-browser_audio_basics
    The controls attribute on the <audio> element is specified when we require the browser to provide us with default playback controls. If you don't specify this attribute, no controls will appear — and you will instead have to create your own controls and program their functionality using the Media API (see below).

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    Easy with Jquery. // set audio tags with no preload. <audio class="my_audio" controls preload="none"> <source src="audio/my_song.mp3" type="audio/mpeg"> <source src="audio/my_song.ogg" type="audio/ogg"> </audio>. // add jquery to …

howler.js - JavaScript audio library for the modern web

    https://howlerjs.com/
    Easily define and control segments of files with audio sprites for more precise playback and lower resources. Spatial Audio Whether a simple stereo pan or advanced 3D game audio, howler.js makes it easy to keep it all straight.

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    There are three ways you can tell when enough of the audio file has loaded to allow playback to begin: Check the value of the readyState property. If it's HTMLMediaElement.HAVE_FUTURE_DATA, there's enough data available to begin playback and play for at least a short time. If it's HTMLMediaElement.HAVE_ENOUGH_DATA, then there's …

audio.js - GitHub Pages

    http://kolber.github.io/audiojs/
    Put audio.js, player-graphics.gif & audiojs.swf in the same folder. Include the audio.js file: <script src="/audiojs/audio.min.js"></script> Initialise audio.js: <script> audiojs.events.ready(function() { var as = audiojs.createAll(); }); </script> Then you can use <audio> wherever you like in your HTML: <audio src="/mp3/juicy.mp3" preload="auto" />

HTML5 <audio> Tag - GeeksforGeeks

    https://www.geeksforgeeks.org/html5-audio/
    Yes. Yes. No. The below Examples explain the audio Tag: Example 1 (Adding audio on Webpage): The controls attribute is used to add audio controls such as play, pause, and volume. The “source” element is used to specify the audio files which the browser may use. The first recognized format is used by the browser. HTML.

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