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Audio() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    The Audio () constructor creates and returns a new HTMLAudioElement which can be either attached to a document for the user to interact with and/or listen to, or can be used offscreen to manage and play audio. Syntax audioObj = new Audio( url); Parameters url Optional

Play Audio Files in JavaScript | Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    JavaScript provides us with a lot of flexibility and tons of features. We can control the playback rate, loop the audio, pause, and play the sound. The only problem is handling multiple sounds at once and somewhat limited control compared to the latest sophisticated. Use the Web Audio API to Play Audio Files

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    28 rows

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications. Share edited Oct 29 '20 at 14:59

Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio
    The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio(); audio.src = "file_name.mp3"; audio.play(); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.

How to record and play audio in JavaScript ? - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-record-and-play-audio-in-javascript/
    This API provides functionality to record media such as audio or video. It is created using the MediaRecorder () constructor. Here we use one property of JavaScript, which is mediaDevices property, which is used to get access to connected input media devices like microphones, webcams, etc.

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