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how to loop audio in js Code Example - Grepper

    https://www.codegrepper.com/code-examples/javascript/how+to+loop+audio+in+js#:~:text=how%20to%20loop%20audio%20in%20js%20Code%20Example,%28typeof%20myAudio.loop%20%3D%3D%20%27boolean%27%29%20%7B%20myAudio.loop%20%3D%20true%3B
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html - How to loop sound in JavaScript? - Stack Overflow

    https://stackoverflow.com/questions/22492900/how-to-loop-sound-in-javascript
    If you want to play the sound infinitely use the attribute loop in the tag audio : <audio id="beep" loop> <source src="assets/sound/beep.wav" type="audio/wav" /> </audio> Edit. If you want to stop the loop after 3 times, add an event listener : HTML: <audio id="beep"> <source src="assets/sound/beep.wav" type="audio/wav" /> </audio> JS:

HTML DOM Audio loop Property - W3Schools

    https://www.w3schools.com/jsref/prop_audio_loop.asp
    Set the audio to loop: document.getElementById("myAudio").loop = true; Try it Yourself » Definition and Usage The loop property sets or returns whether an audio should start playing over again when it is finished. This property reflects the <audio> loop attribute.

how to loop audio in js Code Example - Grepper

    https://www.codegrepper.com/code-examples/javascript/how+to+loop+audio+in+js
    how to loop audio in js Code Example. myAudio = new Audio('someSound.ogg'); if (typeof myAudio.loop == 'boolean'){ myAudio.loop = true;}else{ myAudio.addEventListener('ended', function() { this.currentTime = 0; this.play(); }, false);}myAudio.play(); Follow.

Solved: How to do i loop my sound in javascript/html outpu ...

    https://community.adobe.com/t5/animate-discussions/how-to-do-i-loop-my-sound-in-javascript-html-output/m-p/10032857
    createjs.Sound.registerSound("sounds/youraudio.mp3", "myID", 3); function handleLoad(event) {createjs.Sound.play("myID"); // store off AbstractSoundInstance for controlling var myInstance = createjs.Sound.play("myID", {interrupt: createjs.Sound.INTERRUPT_ANY, loop:-1});} I am also just a beginner in Js coding and hopefully it should work for you also.

Looping through audio files - JavaScript - The ...

    https://forum.freecodecamp.org/t/looping-through-audio-files/319244
    let audio = new Audio(); var playlist = this.state.sequence; // load the sequence of sounds audio.src = playlist[0].src; // set the source of the first file in my array audio.play(); // when the song ends, load the new sound audio.addEventListener('ended', function(){ // increment playlist[i].src }, true); audio.loop = false;

JavaScript for Loop - W3Schools

    https://www.w3schools.com/js/js_loop_for.asp
    Different Kinds of Loops. JavaScript supports different kinds of loops: for - loops through a block of code a number of times. for/in - loops through the properties of an object. for/of - loops through the values of an iterable object. while - loops through a block of code while a …

Seamless audio looping in html5 JavaScript - Kev's Site

    https://www.kevssite.com/seamless-audio-looping/
    The rest of the JavaScript is pretty similar to that used for html5 audio. To start the track playing: music. play (); and the pause/play function now looks like this: document. getElementById (" music "). onclick = function {if (mute === true) {music. play (); mute = false;} else {music. pause (); mute = true;}}; There is so much more that howler.js can do than …

Play Audio Files in JavaScript - Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    Use .play () to Play Audio Files in JavaScript We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio (). After an audio file is loaded, we can play it using the .play () function.

Audio() - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    A new HTMLAudioElement object, configured to be used for playing back the audio from the file specified by url.The new object's preload property is set to auto and its src property is set to the specified URL or null if no URL is given. If a URL is specified, the browser begins to asynchronously load the media resource before returning the new object.

Loops and iteration - JavaScript | MDN

    https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Loops_and_iteration
    let x = 0; let z = 0; labelCancelLoops: while (true) {console. log ('Outer loops: ' + x); x += 1; z = 1; while (true) {console. log ('Inner loops: ' + z); z += 1; if (z === 10 && x === 10) {break labelCancelLoops;} else if (z === 10) {break;}}}

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