We have collected the most relevant information on Audio In Javascript Games. Open the URLs, which are collected below, and you will find all the info you are interested in.


javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio#:~:text=The%20Web%20Audio%20API%20is%20a%20high-level%20JavaScript,found%20in%20modern%20desktop%20audio%20production%20applications.%20Share
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Audio for Web games - Game development | MDN

    https://developer.mozilla.org/en-US/docs/Games/Techniques/Audio_for_Web_Games

    Audio Visual Effects in JavaScript Games - YouTube

      https://www.youtube.com/watch?v=Eg_zUEy_lDE

      javascript - How to play audio? - Stack Overflow

        https://stackoverflow.com/questions/9419263/how-to-play-audio

        How do I play audio with Javascript? - Game Development ...

          https://gamedev.stackexchange.com/questions/18969/how-do-i-play-audio-with-javascript
          If you don't have sound files yet and want to create them with some fx library then you might want to look at jsfx which I used in my last game typdown (specially these two files are interesting (don't mind the coffeescript, it all compiles to javascript): sounds and game controller

        Game Sound - W3Schools

          https://www.w3schools.com/graphics/game_sound.asp

          35+ Amazing JavaScript Games with Source Code

            https://www.digitaldesignjournal.com/javascript-games/

            Learn2Hack: Learn To Hack JavaScript Games (Audio …

              https://www.youtube.com/watch?v=PSFgVVtSrCE

              Coding Sound With JavaScript: Beginner's Guide | …

                https://learningsolutionsmag.com/articles/coding-sound-with-javascript-beginner-s-guide

                Pizzicato.js: A Javascript library for web audio

                  https://alemangui.github.io/pizzicato/
                  var drums = new Pz.Sound('./audio/drums.mp3'); var guitar = new Pz.Sound('./audio/guitar.mp3'); var bass = new Pz.Sound('./audio/bass.mp3'); var group = new Pizzicato.Group([drums, guitar]); group.addSound(bass); group.addEffect(reverb); group.play();

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