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How to Work with sound in Flash CS4 « Adobe Flash ...

    https://adobe-flash.wonderhowto.com/how-to/work-with-sound-flash-cs4-262845/
    Work with sound in Flash CS4. By Pigeonchicken. 10/21/08 4:10 PM. WonderHowTo. Adobe Flash Creative Suite 4, or CS4, Professional software is the industry-leading authoring environment for creating engaging interactive experiences. It is ideal for interactive designers, graphic designers, and developers. But having the program isn't enough; …

CS4 Flash Sound Playback Problem - Adobe Support Community ...

    https://community.adobe.com/t5/flash-builder-discussions/cs4-flash-sound-playback-problem/m-p/11169918
    After getting all frames in place, image and audio, when I playback the project the whole pauses for a second before playing the sound effect and continuing the animation. I don't use any Action Scripts, just pure timeline alignment. In the past, when I first used Flash, I didn't have this problem, and it carries over into the exported movie.

How to add sound to Adobe Flash cs3/cs4 - YouTube

    https://www.youtube.com/watch?v=MtN2vilf0mE
    Hello everybody! I am showing you how to import sounds into Adobe Flash cs3/cs4. A lot of people find it hard, but it really isn't.Here are the supported sou...

Audio File Bloat in Adobe Flash CS4 - Stack Overflow

    https://stackoverflow.com/questions/1434385/audio-file-bloat-in-adobe-flash-cs4
    MP3 File in Flash CS4 Library. alt text http://img27.imageshack.us/img27/9393/snag0004d.jpg. Notice that the file size went from 1.92 MB to 22.2 MB upon import. The size of the FLA went from 32 KB (blank) to 21.9 MB. I've tried saving in a variety of formats -- WAV, MP3, ASND, etc and having no luck.

Importing Audio | Pixel Street Studios

    http://pixelstreetstudios.com/flash/flash-cs4-topics/importing-audio/
    In a new flash document, add a new layer. Name the upper layer Actions and the lower layer Audio. Step Two. Choose File > Import > Import to Library. Step Three. Navigate to your mp3 or aif file and choose Import. Step Four. Open the Library (Window > Library). Step Five. Select frame one of your Audio layer and drag the audio file in the Library to the stage.

Flash CS4 - wwwimages.adobe.com

    https://wwwimages.adobe.com/www.adobe.com/content/dam/acom/en/devnet/flash/pdfs/flash_cs4_mm_ch10.pdf
    animations. Now in Flash CS4, the Sounds Library is back, and crammed full of noises made by animals, machines, and nature. To add a library sound to your animation, choose Window Common Libraries Sounds, and drag a sound to the stage. Importing Sound Files Before you can work with sound in Flash, you need to import a sound file either to

Adobe Flash CS4 Professional - Win : Adobe : Free …

    https://archive.org/details/animatearchive_FlashCS4-WIN
    An illustration of an audio speaker. Audio. An illustration of a 3.5" floppy disk. Software. An illustration of two photographs. Images An illustration of ... Adobe Flash CS4 Professional - Win Item Preview Adobe Flash CS4.png . remove-circle Share or Embed This Item. Share to Twitter. Share to Facebook. Share to Reddit.

How to Import Audio in Flash: 7 Steps (with Pictures ...

    https://www.wikihow.com/Import-Audio-in-Flash
    Steps Download Article 1. Open Adobe Flash (or Macromedia flash) and select actionscript 2.0 or 3.0 as your version. 2. Create a new layer. 3. Then go to "file" menu on the top and select ->"import to library" from the drop down, browse to the location on to... 4. Drag the audio file from the ...

Adobe Flash CS4 Professional 10.2 - Download

    https://adobe-flash-cs4-professional.updatestar.com/
    Adobe Flash CS4 Professional is a Commercial software in the category Audio & Multimedia developed by Adobe Systems Inc.. It was checked for updates 31 times by the users of our client application UpdateStar during the last month. The latest version of Adobe Flash CS4 Professional is 10.2, released on 02/11/2011.

Flash sound tutorial - EduTech Wiki

    https://edutechwiki.unige.ch/en/Flash_sound_tutorial
    CLICK, start_stop_sound); var fl_SC: SoundChannel; var s: Sound = new Sound (new URLRequest ("music.mp3")); //This variable keeps track of whether you want to play or stop the sound var fl_ToPlay: Boolean = true; function start_stop_sound (evt: MouseEvent): void {// want to play if (fl_ToPlay) {// Need to capture the SoundChannel that is used to play fl_SC = s. play ();} else …

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