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I/O setup | Band in a Box Wiki | Fandom

    https://bandinabox.fandom.com/wiki/I/O_setup
    As mentioned, the installation program will make intelligent choices with regard to audio setup. This should usually be sufficient for the average user. However, you may have more than one audio input and output source and you may wish to change which is used. To make changes to the default audio I/O you need to click the Audio Settings...

Audio Stream Input/Output - Wikipedia

    https://en.wikipedia.org/wiki/Audio_Stream_Input/Output
    Audio Stream Input/Output is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low-latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft's DirectSound is commonly used as an intermediary signal path for non-professional users, ASIO allows musicians and sound engineers to access …

i_o | EDM Wiki | Fandom

    https://edm.fandom.com/wiki/I_o
    i_o - STAGE, Beyond Wonderland Southern California 2019

I/O - 维基百科,自由的百科全书

    https://zh.wikipedia.org/wiki/I/O
    I/O (英語: Input/Output ),即输入/输出,通常指数据在存储器(内部和外部)或其他周边设备之间的输入和输出,是信息處理系統(例如計算機)與外部世界(可能是人類或另一信息處理系統)之間的通信。 輸入是系統接收的信號或數據,輸出則是從其發送的信號或數據。

Audio I/O Interface for software defined radios (and more)

    https://www.qsl.net/dl4yhf/AudioIO/index.html
    The Audio-I/O-Libraries are a simple way to send uncompressed audio streams from one application to another. At the moment, both applications must run on the same PC. The first Audio-I/O-Library (in_AudioIO.dll, written in March 2008) was a shared windows DLL, which could be loaded into Winamp, and acted as an audio-bridge between the author's Spectrum Lab and …

Audio [GDevelop wiki]

    https://wiki.gdevelop.io/gdevelop5/all-features/audio
    GDevelop has two different methods of playing audio files. These are listed in the engine as Play a Sound or Play a Music file events, along with related events to these two different methods.. In the majority of use cases, audio should be played using the Play a Sound events. This is a newer method of playing audio, and will lead to less issues with looping sound files.

GitHub - libaudioverse/audio_io: C++ classes for cross ...

    https://github.com/libaudioverse/audio_io
    C++ classes for cross-platform audio output. Contribute to libaudioverse/audio_io development by creating an account on GitHub.

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