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Hitpoint Detection | Audio Editing and Warping - YouTube

    https://www.youtube.com/watch?v=isdQUU3Xgd0
    Cubase Pro automatically analyses audio files and adds hitpoints. They serve as musical markers and allow us to perform a whole range of complex tasks and ed...

Hitpoints - Steinberg Documentation

    https://steinberg.help/cubase_ai/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_c.html
    The hitpoint functions are available in the Hitpoints section of the Sample Editor. Slices allow you to change tempo and timing of the audio without affecting its pitch and quality, or to replace or extract individual sounds from loops. The timing is extracted from the audio and a groove map is created. You can use this groove map to quantize ...

Hitpoints - Steinberg Documentation

    https://steinberg.help/cubase_pro/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_c.html
    When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. In the Project window, hitpoints are shown for the selected event, provided that the zoom factor is high enough.. The hitpoint functions are available in the Hitpoints section of the Sample Editor.. You can use hitpoints for the following purposes:

Editing Hitpoints Manually

    https://steinberg.help/cubase_elements/v11/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_editing_manually_t.html
    Table of Contents; Hitpoints. Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.. Calculating Hitpoints. When you add an audio file to your project by recording or by importing, Cubase automatically detects hitpoints. Editing Hitpoints Manually

Audio Slicing - Sound on Sound

    https://www.soundonsound.com/techniques/audio-slicing
    In the Hitpoint section of the Sample editor Inspector, adjust the sensitivity slider to match the hitpoints to the main hits in the rhythm. 4. Audition each audio slice by clicking between each pair of hitpoints in Edit Hitpoints mode. 1. Double-click on the audio event containing the target drum loop, to open the Sample editor.

Quantizing Audio - Use Hitpoints, Markers, or Both ...

    https://forums.steinberg.net/t/quantizing-audio-use-hitpoints-markers-or-both/128316
    After messing about with the various Hitpoint and AudioWarp controls a bit more, I think I now understand the process for quantizing audio: Drag the audio file onto an audio track; Double click on the audio file in the Arrange window; Select the “AudioWarp” controls in the left pane; Make sure Musical Mode is turned on

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