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Audio - YoYo Games

    https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
    Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio ...

GML - Vintage King Audio

    https://vintageking.com/gml
    Shop for GML gear at Vintage King Audio and receive free shipping, tech support, free extended warranty, 0% financing, and 30 day returns on all GML products

George Massenburg Labs

    https://www.massenburg.com/
    GML Design Principles All-discrete circuitry Discrete-transistor designs provide more headroom, less noise (i.e. more dynamic range), wider bandwidth, increased stability, resistance to high-frequency oscillation and the influence effects of out-of-band signals on audio.

GML = Broadcast automation - Audisi = Audio

    https://www.audisi.nl/nl/gml/
    GML helps your self-op talents to be in control at all times and focus on their rundown while all technical stuff is taken care of. GML provides one really integrated system as it combines broadcast hardware with imports, planning, playout, recording, exports and control in a fast and easy to use set of applications.

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