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Senior Audio Framework Engineer(C/C++ Experience)

    https://career.luxoft.com/job/senior-audio-framework-engineer-c-c-experience/303663/
    Senior Audio Framework Engineer(C/C++ Experience), Saint Petersburg . Location . Saint Petersburg . Office Address. Project Description. Luxoft is one of the major Software Services companies world-wide. We deliver professional software services in multiple business verticals such as Finance, Automotive, and Digital Transformation.

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    The Core Audio Kit framework contains APIs used for creating a Cocoa user interface for an audio unit. CoreAudioKit.h: Top-level include file for the Core Audio Kit framework. AUGenericView.h: Defines a generic Cocoa view class for use with audio units. This is the bare-bones user interface that is displayed if an audio unit doesn't create its ...

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

Luxoft hiring Senior Audio Framework Engineer(C/C++ ...

    https://ua.linkedin.com/jobs/view/senior-audio-framework-engineer-c-c%2B%2B-experience-at-luxoft-2805694499
    Senior Audio Framework Engineer(C/C++ Experience) Luxoft Kyiv, Kyiv City, Ukraine. Apply on company website Senior Audio Framework Engineer(C/C++ Experience) Luxoft Kyiv, Kyiv City, Ukraine 2 weeks ago Be among the first 25 applicants See who Luxoft has hired for this role ...

Learning to work with audio in C++ - Stack Overflow

    https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
    In addition I'd suggest looking at the Jack Audio Toolkit, the JUCE framework, and learn how to port the C code from synthesis libraries like Csound. The "Audio Programming Book" is good too for that. Re C vs C++, I think you'll find that in audio work, the C++ part is often really just chrome for code management. The DSP bits are all low level ...

An Open-Source C++ Framework for ... - Linux Audio

    http://lac.linuxaudio.org/2012/papers/19.pdf
    Applications created with this framework are automatically capable of multithreading. The number of audio threads is chosen by the user and does not change during runtime. The scheduling mechanism is simple and static, yet e ective (see section5). Applications are not bound to a spe-ci c audio driver. Audio backends for both real-

CLAM::.. C++ Library for Audio and Music

    https://www.clam-project.org/
    The CLAM project is delighted to announce the long awaited 1.4.0 release of CLAM, the C++ framework for audio and music, code name 3D molluscs in the space.. In summary, this long term release includes a lot of new spacialization modules for 3D audio; MIDI, OSC and guitar effects modules; architectural enhancements such as typed controls; nice usability features for the …

GitHub - olilarkin/awesome-musicdsp: A curated list of …

    https://github.com/olilarkin/awesome-musicdsp
    JUCE - JUCE is an undeniably awesome C++ application/plug-in framework with audio roots. It boasts a vast amount of functionality for the development of music software, including support for almost all plug-in formats and platforms. JUCE is used widely in the music technology industry and it has excellent documentation, code standards, features ...

C55X-AUDIOFRAMEWORK Application software & framework | TI.com

    https://www.ti.com/tool/C55X-AUDIOFRAMEWORK
    The TMS320C55x™ Connected Audio Framework provides a software framework which allows the C55x devices to operate as a USB Audio peripheral. In addition to providing this capability, the framework can be extended by users by the incorporation of audio processing algorithms in the record and playback paths.

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