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Introduction to Game Audio Course - Berklee Online

    https://online.berklee.edu/courses/introduction-to-game-audio
    At the end of the course, you will have completed full audio (including sound design, dialogue, and music) for several short games for your portfolio, and a solid foundation of knowledge and skills that will prepare you to work at a game development company or as a freelance game audio professional. By the end of this course, you will be able to:

Game Audio 101: How to Create Sounds for Games | Udemy

    https://www.udemy.com/course/gameaudio101/
    Game Audio 101: How to Create Sounds for Games Course content. Access to a DAW - Pro Tools is used in the course examples but all concepts can be applied to other DAWs... Description. Dive into making sounds for games by examining both the artistic and technological aspects of audio... Student ...

Introduction to Editing Audio for Games Course | Blipsounds

    https://courses.blipsounds.com/p/introduction-to-editing-audio-for-games-course
    In the Introduction to Audio Editing for Games Course, we will teach you how to edit audio to create sound effects for games with the free program Audacity. We’ll teach about what makes up a sound, the basics of sound, and even create a sound effect with a free package of sounds that you can download from my sound library company website Blipsounds. com.

Game Audio 301: Sound & Music ... - Online Courses

    https://www.udemy.com/course/gameaudio301/
    During the course, students will implement all audio for the open source game Cube while walking through the educational resources created by the developer of Wwise, Audiokinetic. This class is designed for sound designers, composers, developers, and anyone else experienced in sound who wants a more holistic game audio skill set.

Game Audio Production with Wwise Course - Berklee Online

    https://online.berklee.edu/courses/game-audio-production-with-wwise
    This course will prepare you to handle all of the major aspects of creating game audio: from pre-production and script preparation to dynamic music composition, and from foley recording to technical implementation skills and interactive mixing. By the end of the course, you will be able to: Create audio and integrate it into commercial games

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