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Unity - Manual: Audio Filters

    https://docs.unity3d.com/Manual/class-AudioEffect.html
    Unity Manual. Version: ... For example, in the image below, an Audio Listener is modified first by an Audio Low Pass Filter An audio filter that passes low frequencies of an Audio Source or all sound reaching an Audio Listener while removing frequencies higher than the Cutoff Frequency.

Unity - Manual: Audio Filters

    https://docs.unity3d.com/2019.3/Documentation/Manual/class-AudioEffect.html
    Unity Manual. Version: ... For example, in the image below, an Audio Listener is modified first by an Audio Low Pass Filter An audio filter that passes low frequencies of an Audio Source or all sound reaching an Audio Listener while removing frequencies higher than the Cutoff Frequency.

Audio Filters in Unity3D – Martin Climatiano

    http://www.mclimatiano.com/audio-filters-in-unity3d/
    Unity uses FMOD middleware for audio processing, and provides some great out of the box audio filters and tools, additionally, it provides us with an interface for creating our own custom filters. I’ve put together a flowchart mapping the audio process in Unity:

Unity - Manual: Audio High Pass Filter

    https://docs.unity3d.com/Manual/class-AudioHighPassFilter.html
    Details. The Highpass resonance Q (short for Highpass Resonance Quality Factor) determines how much the filter’s self-resonance is dampened. Higher highpass resonance quality indicates a lower rate of energy loss, that is the oscillations die out more slowly.

Unity - Manual: Audio Low Pass Filter

    https://docs.unity3d.com/Manual/class-AudioLowPassFilter.html
    Details. The Lowpass Resonance Q (short for Lowpass Resonance Quality Factor) determines how much the filter’s self-resonance is dampened. Higher lowpass resonance quality indicates a lower rate of energy loss, that is the oscillations die out more slowly. The Audio Low Pass Filter has a Rolloff curve associated with it, making it possible to set Cutoff Frequency over distance …

Unity - Scripting API: MonoBehaviour.OnAudioFilterRead ...

    https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html
    Description. If OnAudioFilterRead is implemented, Unity will insert a custom filter into the audio DSP chain. The filter is inserted in the same order as the MonoBehaviour script is shown in the Inspector. OnAudioFilterRead is called every time a chunk of audio is sent to the filter (this happens frequently, every ~20ms depending on the sample ...

Apply a custom filter on a sound ? - Unity Forum

    https://forum.unity.com/threads/apply-a-custom-filter-on-a-sound.376324/
    Hello, I have a custom filter, in a .txt (containing the spectrum). I need to apply this filter to an audio media and play it. I thought I could use the AudioSource.GetSpectrumData and AudioClip.GetData methods to apply the filter and then use the reverse fft and then set the clip Data, but it doesnt work, probably as I cant play a sound and apply a filter at the same time.

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