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How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/#:~:text=When%20you%20have%20a%20sound%20file%2C%20simply%20drag,select%20%5B%5D%20Copy%20if%20needed%29%20Importing%20the%20framework
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ios - How to add sound files to your bundle in Xcode ...

    https://stackoverflow.com/questions/46231153/how-to-add-sound-files-to-your-bundle-in-xcode
    Follow these steps: add the sound files in your project by dragging them to the Xcode sidebar a dialog will appear - check on Copy items needed …

Audio - Apple Developer

    https://developer.apple.com/audio/
    Audio Files and Format Conversion. Open, read, and write to audio files. Convert between different sample rates from your app. Sample Code. Audio Toolbox Convert File; ... Get the latest audio tools for Xcode, including AU Lab and HALLab. View downloads. Developer Forums.

Xcode 8 - How To Play Audio Files (Swift 3 Programming ...

    https://www.youtube.com/watch?v=vKWOP67F_uo
    In this video, I show you how to play audio files with Swift 3 and Xcode 8! Enjoy!

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    In iOS, you can parse the same audio file and bitstream formats that you can in Mac OS X, as follows: MPEG-1 Audio Layer 3, used for .mp3 files. ... To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets.

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….

Xcode 4 Tutorial: Play Sound File (Beginner-Friendly ...

    https://www.youtube.com/watch?v=kCpw6iP90cY
    Very simple, easy, and understandable tutorial on how to play a sound in Xcode.NOTE: I do not show source code in the description because it takes away from ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    When you have a sound file, simply drag it into your Xcode project and it’ll add the file as a resource to your project. (Make sure to select [] Copy if needed) Importing the framework. In the class that you want to play a sound, you’re going to have to import the AVFoundation classes.

iOS: Audio With Volume Control Using Xcode 7 and Swift 2 ...

    https://jefftilson.com/2015/09/30/ios-audio-with-volume-control-using-xcode-7-and-swift-2/
    Fire up a new Xcode project. For this tutorial I selected the Single View Application template and I’m targeting only the iPhone. Add Some Audio. Now we’ve got a play button, we’ll need something to play. Right-click (or Control-click) on your project folder in the Navigator and choose “Add files to <your project>”. Then find your favourite song or any other audio clip.

How To Add Resource Files Into Xcode Project And iOS App

    https://www.dev2qa.com/how-to-add-resource-files-into-xcode-project-and-ios-app/
    1. Add Files Into Xcode Project. You can add one or more files ( such as image files ) into the Xcode project follow the below steps. Right-click the Xcode project folder, then click Add Files to ” project name “ menu item in the popup menu list. Then select one or more files that you want to add to the Xcode project.

AVAudioEngine Tutorial for iOS: Getting Started ...

    https://www.raywenderlich.com/21672160-avaudioengine-tutorial-for-ios-getting-started
    Play a local audio file. View the playback progress. Observe the audio signal level with a VU meter. Skip forward or backward. ... Build and run your project in Xcode, and you’ll see the basic UI: The controls don’t do anything yet. In fact, they’re disabled for now since the audio isn’t ready to play. However, the controls are set up ...

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