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Audio File Library

    https://audiofile.68k.org/
    The Audio File Library is a C-based library for reading and writing audio files in many common formats. The Audio File Library provides a uniform API which abstracts away details of file formats and data formats. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading …

c++ - Library for reading audio files - Stack Overflow

    https://stackoverflow.com/questions/12915892/library-for-reading-audio-files
    Is there a library available similar to libav/ffmpeg for audio files which simplifies reading various audio formats and provides me a constant stream of raw audio samples? Or is the best solution to use individual libraries for each format? The libraries should be c/c++ and cross-plattform compatible (Mac, Win, Linux, ARM). EDIT Thanks for all ...

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    Examples of C++ Audio Libraries 1. Superpowered Audio SDK.. Superpowered is the leading real-time, cross-platform C++ Audio Library for Desktop, Mobile,... 2. Aquila.. Aquila is an open-source software and cross-platform DSP (Digital Signal Processing) library written in …

Open Source C++ Library for Audio Processing, Audio ...

    https://products.fileformat.com/audio/cpp/miniaudio/
    Github Miniaudio is a simple pure C single file audio playback and capture library that enables software apps to handle audio files in multiple ways. The great thing is that it is implemented as a single .H file; you just need to download it and ready to go. The library fully supports low-level audio functionality and has no external dependencies.

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, …

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

Absolute beginners guide to working with audio in C/C++ ...

    https://stackoverflow.com/questions/1814531/absolute-beginners-guide-to-working-with-audio-in-c-c
    There seems to be some interest in this question, so here it what I did, step by step: Step 1: Download and install the libsndfile library as suggested by James Morris. This library is very easy to use – its... Step 2: Look inside the 'examples' folder that comes with libsndfile and find generate.c. ...

5.3.3 Reading and Writing Formatted Audio Files in C++ ...

    http://digitalsoundandmusic.com/5-3-3-reading-and-writing-formatted-audio-files-in-c/
    To see this format firsthand, you could try taking a RAW audio file, converting it to WAV or AIFF, and then see if it plays in an audio player. More often, however, it is more to-the-point to use a higher level library that allows you to read and write WAV and AIFF audio files. The libsndfile library serves this purpose. If you install this library, you can read WAV or AIFF files into your …

Free Sounds Library | Free Sound Effects Download

    https://www.freesoundslibrary.com/
    Large Collection of Sound Effects. Great sounds for video clips, games, commercials, apps. Free to use.

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