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c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    This is the decoded raw PCM data of the file: byte[] data = decoder.SelectMany(chunk => chunk.Bytes.Take(chunk.Length)).ToArray(); Step 3 - Create SoundEffect from stream containing complete wave file header. However, the stream that SoundEffect requires must contain not only the raw data, but also the complete wave file header. You can use ...

C# PCM data audio player for Silverlight 5 - Stack Overflow

    https://stackoverflow.com/questions/6612022/c-sharp-pcm-data-audio-player-for-silverlight-5
    Is there a way in SilverLight 5 to play PCM data? This could be obtained from a stream from a web Server or obtained by reading a WAV …

Playing multiple MP3s in XNA App - …

    https://social.msdn.microsoft.com/Forums/en-US/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
    MediaPlayer is indeed the only way to play MP3 files, and it can only play one file at a time. 2. You need to manage it yourself. 3. Never block Update (). 4. SoundEffect uses WAV-based sound effects and can play multiple effects at the same time. MediaPlayer is for playing songs. Wednesday, June 29, 2011 4:48 AM.

Audio Data - Bill Poser

    http://billposer.org/Linguistics/Computation/LectureNotes/AudioData.html
    Audio data may come without any packaging at all. Files that contain nothing but audio data are known as raw files. They usually contain uncompressed monaural pulse code modulation (PCM) data. In order to use such files, it is necessary to know, or be able to figure out, the sampling rate, resolution, signedness, and endianness of the data.

What is PCM Audio? [Format Difference. Expert Explaned]

    https://samplerateconverter.com/educational/pcm-audio
    At our home theater receivers and TV, digital audio players, DACs, in discussions of sound formats, other places, LPCM or PCM option is mentioned. We'll observe bitstream audio; PCM vs Dolby Digital; DTS, DSD, TrueHD, mp3, WAV, lossless and many others. Read what is PCM audio, how it works, its sound quality, myth reasons, the term explication, comparison with …

Playing multiple MP3s in XNA App - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/forums/windowsapps/en-us/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
    Yep. MP3 files can be made to loop in XNA (well, XNA simulates a loop), but not without a clear pause before restarting. WAV files work very well. So the one file type that loops correctly from a technical standpoint cannot be used for looping music, leaving the file type that doesn't loop correctly as our only option? That can't be right.

GET Sound Effects in Windows Phone 8 Applications / Sudo ...

    https://gonzalezalad1962.blogspot.com/2022/01/get-sound-effects-in-windows-phone-8.html
    Play sound personal effects with XNA. To play sound effects, you can use the XNA library. Despite the fact that this program library was developed to exercise within the frame of the XNA infrastructure when underdeveloped game projects, it can be used in Windows Phone applications to play sounds. To do this is quite simple:

playing raw PCM audio data - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/forums/windowsapps/en-US/fcb0fdf9-f09c-440c-95a0-248e89d052c7/playing-raw-pcm-audio-data
    1. Load an audio file. 2. Allow the user to select a small region of the audio file. 3. Allow the user to "play" the region. 4. Loop the region infinitely until the user clicks "stop" 5. User can change the region being looped (e.g. start and end points) during playback

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