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Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Audio Engine Source Code Now we can start getting to work on the real task here which is getting sound happening in our project. The header file was us just telling the program what functions and variables can exists where are source file is what contains the actual logic. Let's start by creating an AudioEngine.cpp file and we'll jump right in.

The Amazing Audio Engine - GitHub

    https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2
    This notice may not be removed or altered from any source distribution. The Amazing Audio Engine Sample Code (TAAESample) License. Strictly for educational purposes only. No part of TAAESample is to be distributed in any form other than as …

GitHub - jarikomppa/soloud: Free, easy, portable audio ...

    https://github.com/jarikomppa/soloud
    Free, easy, portable audio engine for games. Contribute to jarikomppa/soloud development by creating an account on GitHub.

3d-audio · GitHub Topics · GitHub

    https://github.com/topics/3d-audio
    A fast and lightweight 3D audio engine for Kha. audio haxe sound armory 3d kha 3d-audio 3d-sound armory3d Updated Jan 19, 2022; Haxe ... Code for generating binaural scenes from tracks in DSD100 dataset using Two!Ears Binaural …

Tracktion Engine - open source audio software daw

    https://www.tracktion.com/develop/tracktion-engine
    Open Source Tracktion Engine Codebase. Over the past 3 years we’ve been refactoring our DAW engine to make it more modular, composable, customizable and simpler to use for a wide range of audio applications. Our aim is to take care of all the difficult and time consuming aspects of developing audio apps so you can focus on building great features and user interfaces people …

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space. time: Playback position in seconds. timeSamples: Playback position in PCM samples. velocityUpdateMode: Whether the Audio Source should be updated in the fixed or dynamic update. volume: The volume of the audio source (0.0 to 1.0).

Audio Engine Failed to Load Error -7, No Sound in Finale ...

    https://makemusic.zendesk.com/hc/en-us/articles/360024766833-Audio-Engine-Failed-to-Load-Error-7-No-Sound-in-Finale-
    While in the Audio Setup dialog window (MIDI/Audio > Device Setup > Audio Setup), use the Source drop-down menu to change the Output in Finale. You may also need to try different Sample Rates and Buffer Sizes to accommodate for your computers specific hardware. If you can hear the test tone after changing these settings, please use the option below to test …

GitHub - ShadowMario/FNF-PsychEngine: Engine …

    https://github.com/ShadowMario/FNF-PsychEngine
    Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! Comes with a Mod Organizing/Disabling Menu. Atleast one change to every week: Week 1: New Dad Left sing sprite; Unused stage lights are now used; Week 2: Both BF and Skid & Pump does ...

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large ...

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