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ffmpeg - Audio discontinuities when generating HLS ...

    https://video.stackexchange.com/questions/34627/audio-discontinuities-when-generating-hls-segments-in-different-processes
    For correct audio to be decoded, both transforms for anyperiod of 1024 audio samples are needed. For this reason, encoders addat least 1024 samples of silence before the first ‘true’ audio sample,and often add more. This is called variously “priming”, “primingsamples”, or “encoder delay”.

Auditory discontinuities interact with categorization ...

    https://pubmed.ncbi.nlm.nih.gov/15478443/
    It has been hypothesized that languages make use of perceptual discontinuities to promote distinctiveness among sounds within a language inventory. The present data suggest that discontinuities interact with category learning. As such, "learnability" may play a predictive role in selection of language sound inventories.

filters - Audio block-processing discontinuities - Signal ...

    https://dsp.stackexchange.com/questions/25311/audio-block-processing-discontinuities
    Audio block-processing discontinuities. Ask Question Asked 6 years, 5 months ago. Active 6 years, 5 months ago. Viewed 461 times 0 $\begingroup$ I have an algorithm that looks at an audio frame, calculates a threshold in db-rms, and decides to filter the frame whether or not the threshold is crossed. However, filtering each block is producing ...

25th Audio discontinuity HELP!!! - VSO Software Forum

    https://forums.vso-software.fr/viewtopic.php?t=8332
    Try unchecking the option in Settings to Check for audio discontinuities (or something like that - I can't be more specific 'cause I'm converting and can't get at the Settings). Also uncheck the option to Burn after completion. Then when the conversion is finished play it in a software player and see if things are fine. Regards, JoeB

How to get rid of random discontinuities in raw audio ...

    https://stackoverflow.com/questions/62968248/how-to-get-rid-of-random-discontinuities-in-raw-audio-signal-in-c-using-win32
    The wave audio APIs were designed to notify the client when a buffer is done by sending it a window message. That works fine for continuous recording, but it means taking an event-driven approach and the overhead of message passing may limit how fast the program can process the samples.

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